View Full Version : Warrior v Pally???
I was considering rolling a tank on an alliance server. At first I thought I would roll a warrior, cuz they are the tanks. But then I was thinking that Pallys can take way more abuse then warriors, right?
So what is the point of alliance warriors if Pallys are better tanks? I guess warriors do more damage, but no one rolls warriors for damage. You roll a rogue or mage for damage.
Bearabald
05-22-2005, 04:25 PM
Pallys are NOT better tanks than warriors, not even close. Granted a protection spec pally could probably get close to a non-protection spec warrior. Then again, no one rolls a protection spec pally :P
Pally's can not tank because the shields that they depend on so much to take the amount of abuse they are known for WIPES aggro :) Which means if they tank and need to use shield, aggro will go straight to the squishy people the moment they click that button.
We could use another pally more than we could use a warrior, but play whichever you think will be the most fun.
Some key differences..
- warriors have more hps, more damage (especially with the right weapon), considerably better talents, can actually hold aggro for a group, and can use ranged attacks.
Bearabald
05-22-2005, 05:54 PM
You make a toon yet?
Rooster
05-22-2005, 07:10 PM
My Pally is mostly protection spec, and I love it. I can hold aggro once my Holy shield goes off on them.
I don't think warriors have more HP's than Pally's I think they're the same (I've compared with warriors my level, adjusted for stamina)
The aggro is the hardest for a Paladin - but, since I can heal & stun frequently enough - and healing draws aggro too... it all works out.
Especially as a two-person team. Once our priest friend comes around, I can focus more on damage enhancing seals & such instead of the occasional heal.
(We were taking high oranges and low reds, 1 or 2 at a time, easily)
Bearabald
05-22-2005, 07:35 PM
I think the difference doesnt become as visible until you hit 60ish.
You cant tank anything in any of the major instances with a pally :)
Rooster
05-22-2005, 08:04 PM
That's why you have respec. :)
I would imagine that most instances (at 60) still require larger groups, not pairs.
Kegg OBeer
05-22-2005, 08:22 PM
Everyone has the same hit points based on their con. Doesn't matter what class. In Beta the tables were weighted according to class but they wiped that idea for some unknown reason. I get aggravated when I see every single warlock running around with 1k more hit points than my warrior.
The only real advantage we have is wearing plate and the absorbtion factor... but Pallys have that too, so there you go. For longevity, pallys win hands down. It wasn't until I hit level 60ish and got mortal strike that I was able to even the odds some in pvp.
For PvE and tanking for a group, go with warrior. For PvP and simply utility and longevity purposes, go pally.
Morety
05-22-2005, 09:22 PM
Dear Boom.
Get a toon to 60.
Hugs and kisses.
Morety.
PoxTheSmall
05-22-2005, 10:37 PM
Warriors are hands down, the most gimped class in terms of PvP. Paladin offer more versatility overall, and even can last for a few moments in PvP, but my warrior drops like...something that drops really, really fast in PvP.
Oh, but I sure can hold aggro...a whole stinking lot that does for me in the PvP arena :(
Rooster
05-23-2005, 12:40 AM
That's true, taunt & aggro & disengage, all that fancy stuff - is only good in PvE.
MickeyFinn
05-23-2005, 01:10 AM
Warriors are better tanks, and pallies own warriors :p
Rooster
05-23-2005, 08:13 AM
Paladins are great in 1 on 1 PvP, from what I've heard - they can beat up to +3 or +4 levels (in the 30-50 range).
I've dueled hunters & mages (and another Paladin, which is boring) and won, and they were 1 or 2 levels above me (and no, I didn't use Lay on Hands, or potions).
I like the utilitarianism of them. Little to no down-time in PvE adventures.
Bedpost
05-23-2005, 10:08 AM
Hmmm I see so many times that people say Warriors are gimped in PvP, and then I see alot that say the people who say warriors are gimped just don't know how to play them?
Could SpecialK or Pox weigh in on this since they would know and I trust they actually are pretty good at playing their class. Pox may not have good enough equipment at 60 yet since he just got to 60 recently... just curious as to what is right?
I like my hunter for PvP so far... I have never lost to an equal leveled toon of any kind when it has started even up. (no mobs or others joining in) Even when a rogue has jumped me I have gotten away from him and still taken him down if he was equal level.
Edit: didn't realize you were a 60 warrior Kegger... but you didn't really say that Warriors sucked in PvP either... you said you evened the odds
Bearabald
05-23-2005, 11:05 AM
Paladins are great in 1 on 1 PvP, from what I've heard
Paladins SUCK in 1 on 1 PvP (assuming level 60 vs. level 60)
You will NEVER win a one on one fight in PvP unless your enemy is an idiot or just stubborn :P Every class will either kill you, or just run away if they start to lose. Paladins have to be grouped to get kills in PvP.
As a Pally...
vs a mage = Will be a close fight (ie. you have a 50/50 chance of being killed), but if the Mage starts to lose you will get poly'd, frozen, or just slowed and he will blink away
vs a warlock = a good warlock will own you. Keep you feared and mana burn you. If somehow you start to win tho, you will get feared and he will just run away :)
vs a priest = Even a holy priest is scary, but a shadow priest will eat you alive. If somehow you start to win tho, you will get feared or MC'd and he will just run away
vs a hunter = yeah.. they have plenty of way to run away, lol. Very doubtful you will die to one tho
vs a rogue = vanish, enough said
vs a shaman or druid = rooted/frozen.. they morph and run away if they start to lose.
vs a warrior = PALLY WINS :P unless the warrior gets a hamstring or stun off at the right time and runs away.. doesnt happen often tho.
On the upside, Pallys are usually considered a pain in the ass to kill.. so we get left alone more than most classes, lol. One of the biggest complaints is that it takes so long to kill one that another alliance will be there before it is over.
Bearabald
05-23-2005, 11:07 AM
I am not saying pallys are a bad class (I love the class).. just saying if you want to 1v1 PvP, it is not going to be a lot of fun :) They are one of the best support classes in the game.. but they ARE a support class.
Morety, if you add up my toon's levels, I am way over 60! Seriously though, even with all the time I am spending on my PvE mage, I still think my Stormbeaver Warlock will be my first toon to hit 60. Stickybuns is really itchin to rock a bunch of instances on Stormbeaver, to get us ready for the battlegrounds, and she is the boss of our little group. And I am really looking forward to Warlocking on the battlegrounds. Warlocks aren't the most powerful PvP toons, but they aren't one of the gimpiest ones either. Warlocks have lots of neat tricks that should be fun for PvP.
Anyway, back to the pally v warrior issue, I should have clarified a few things.
First of all, this is for a PvE server. In PvP it seems that a Pally would clearly be better, except for 1on1s. A healer that takes forever to die, even with a bunch of people beating on him, is just awesome in group PvP. And the most important thing that warriors do better than pallys, keeping agroo, is meaningless in PvP.
So, thinking only of PvE, after reading your responses I kind of boiled it down to the fact that there are two main jobs of a tank. The first job is to keep agroo, the second job is to not die. The first job is way more important because if you do the first job great, and keep agroo, then your healer friends can help you with your second job, staying alive. So, since warriors are better at keeping agroo in PvE, they are better tanks in PvE. The fact that pallys can take more of a beating with all them shields and heals doesn't make them a better tank.
Anyway, I decided not to roll him for now. The people I was gonna help out are already level 12ish I think.
But if I do decide to make a tank for a PvE server at some point. I will probably go with the warrior.
What's driving me nuts is that I am tempted to roll a rogue, but it would be like going to the dark side. But after grouping with one in Ulderman (or whatever that instance is called) a few days ago, I was amazed. Sap is awesome crowd control. Better than sheep or fear because the sapped dude just stands there and doesn't wander around. So rogues are better than mages for instances. If it wasn't for soulstones, I would probably rather have a rogue than a warlock in an instance group. Seems like the best group for high level instances is warrior, healer, and 3 rogues. Sap all but one mob, warrior get argoo on it, rogues do all those crazy attacks, like the ones that hit my warlock for 1000+ damage as he lands in gadgettown.
Rooster
05-23-2005, 06:21 PM
Bear, you know Paladins have some stunning attacks, right? And if used correctly, can take care of issues.
Bearabald
05-23-2005, 07:12 PM
LOL yeah right..
you mean the one minute timer with a range of 10yds? Oh yeah.. dont forget that almost everyone at 60 can get out of a stun with the trinket
Bearabald
05-23-2005, 07:35 PM
I have some news for ya roo. The higher you get the harder time you are going to have thinking you can win by simply stunning someone at the right time. I can GUARANTEE I have pvp'd at least 50x more than you have with my pally, plz trust me.
Do this... go duel some friends at even level. Tell them that if they can get out of the duel zone that they win and see how many you kill :)
Dueling does not equal PvP. Good thing you are not on a PvP server :P
Rooster
05-23-2005, 10:47 PM
I'm not talking just duels. By the way, we're on a relatively new server, so these trinkets that "everyone" has? Doesn't happen.
I've run down plenty of orcs, tauren, undead & trolls.
I also always play with a hunter by my side, combined - it's pretty nasty (and she has King Bangalash, which is just cool in and of itself).
If they run, or try - there's always options. Plus it's a matter of who's persistent enough. As well, if they flee to their town... then I win. :) (not the other way around)
Riddick
05-23-2005, 11:47 PM
Anyone who even remotely participates in honor system will have those trinkets.
And the stun don't really mean crap 1 v 1 unless you are using it for osmeone running from ya for most classes. As a warrior I can tell ya I will just equip my shield and let ya hit me for crap dmg while stunned then lay into ya some more afterwards.
As a fury spec warriors I can almost take most paly's. ALmost 50/50 against them I would say, especially if they let themselves get below 20% (with improved execute and the amount of rage fury spec builds my executes are always around 1k dmg). I would bet if I was MS spec I would have an even better shot (debuff that makes your heals do 50% less)
Having a hunter with you adds a whole new aspect tho.. I loved my hunter, the possibilities are endless with them. I have killed soooo many people even 10 levels higher then me (even killed a 60 rogue solo at lvl 39 using some cheap tricks with trees and Grom'Gol). OMG he was pissed, he came back and stealth ganked me then corpse camped me for like 20 minutes.
Rooster
05-24-2005, 12:41 AM
Exactly what heals? Does that count my seal that allows me to heal for up to 100 points (only at 44) every time I hit you?
And I think you'd be surprised at our economy. It's kinda screwed up. (from what I hear others talk of others server, and reading message boards)
Riddick
05-24-2005, 08:49 AM
Every heal I believe? Guess I'm not sure of the specifics but pretty sure it is every one just due to the generic description of MS.
Sorry, should have been more specific on the trinkets. They are a low level reward (second from bottom even I think?) for the honor system. I think they might costs a gold to buy one time but other then that you just gotta visit the honor rewards lady and you get the trinket.
butress
05-24-2005, 09:25 AM
yeah that trinket will be a joke to get once the bgs are in. i haven't pk'd in about 3 weeks or more... and have maintained one rank above what you need to buy that trinket.
any talk of 1v1 pvp, esp in relation to a duel is pretty silly, imo. I sure as heck can't remember a time in any pvp situation where its you and 1 other person deciding to fight each other straight up. one or the other of you has the drop, or friends along or whatever.
but bear is right, pally's had a window of time when they were pretty tough, but as a 60 priest, i'm just afraid that they'll get away by putting up the shield and running
Bearabald
05-24-2005, 09:49 AM
priests scare me :( I avoid them at all costs. I use to think that it was chicken to avoid them, then I realized that it is just saving me the time of running back to my body, lol.
Riddik, do you have reaper yet? Wish I was on the same server, so I could take you on. I have yet to lose a 1v1 fight with a warrior.. but i havent had many chances to fight a warrior with a reaper (or better) without someone jumping in.
Bedpost
05-24-2005, 10:01 AM
I almost lost to an equal level warrior one time. I did my aimed shot on him got him down to like 30% before he got to me... then he started wailing on me and by the time I did my hamstring and turned and ran I had 15 hit points left... fortunately my pet was hitting him just enough and I was able to get just far enough away to turn back around and kill him from range... couldn't believe how fast he took all my hit points down
Warriors are good fighters. Our pvp uniqueness comes in our ability to close the gap quickly and deal heavy melee damage. I tend to lose a lot though. :p
Riddick
05-24-2005, 12:38 PM
priests scare me :( I avoid them at all costs. I use to think that it was chicken to avoid them, then I realized that it is just saving me the time of running back to my body, lol.
Riddik, do you have reaper yet? Wish I was on the same server, so I could take you on. I have yet to lose a 1v1 fight with a warrior.. but i havent had many chances to fight a warrior with a reaper (or better) without someone jumping in.
Nah, Rid use a Monstrous Glaive. has about same DPS as Reaper but faster with +parry and +sta (was alot of sta, like +25sta) stats on it instead of the +attack power of reaper. Reaper is only good for MS spec (cuz of how slow it is) which I am not.
I actually don't play Rid a whole lot anymore, mainly just when I am bored and log him in at Tarren Mill. I play my hunter mostly anymore. Except I have actually been playing alot of CoH lately.
Cyrius
05-24-2005, 02:40 PM
People say warriors are weak because
a) They only have one viable PvP spec.
b) They are more gear dependent than other classes.
c) They need a lot of 3rd party help to be competitive. By 3rd party help, I mean gadgets and potions.
However, all classes have opponents that they are strong or weak against. For the warrior, I would say the number of classes it is weak against is the highest amongst all classes in 1v1. However, in group vs. group, the warrior is one of the strongest classes (supposedly).
Riddick
05-24-2005, 03:26 PM
Yeah, in 1 v 1 the rogue is about the only that a warrior can say they have a good shot against. Some might say the hunter too but that is only if the warrior catches the hunter by surprise. A paly isn't really a safe bet but it isnt a fight I would immediatly run from. The worst thing about fighting a paly is it takes so goddamn long. 9 times out of 10 someone from either faction will more then likely come across your fight before it is over...
*edit - I remember fighting a Paly 1v1 when I was sword/shield spec... omg that took FORRRREEEEEVVVVVVEEEERRRRR. /sandlot kids imitation off
Kegg OBeer
05-24-2005, 11:27 PM
Hunters - I have taken on two hunters of equal level at the same time and won easily. They just run around and try to shoot me while I pound the feces out of them.
Healing classes - Priests, paladins, druids... I used to get omgwtfpwned by these classes 1v1, until I got the Mortal Strike ability. It gimps your healing for 10 seconds... Costs a good amount of rage, but there is no recast on it, so basically I just let myself autoattack these (maybe a rend or hamstring) to build up rage, and try to keep this on them. Get them low enough for execute and it's game over.
Rogues - They do a lot of damage, but can't take a lot. I can take a ton of damage and can dish out quite a bit as well. Go ahead and stun me to open up. It's your funeral. I rarely lose to a rogue 1v1. Especially if I have retaliate charged. If I do, again... game over.
Mages & Locks - These pose a real problem. Mages can dish it and play keep away. Locks have a gazillion hit points and a badass pet. Basically if I don't take these guys down fast, I'm not going to.
Other Warriors - It all depends on who gets the drop, what spec they are, and what they have charged. Defensive spec warriors give me fits with disarm, but I can swap stances real fast and hit them back with it... Fury specs don't do real well against me in PvP period... Arms specs like me make it pretty much a battle of skill. Many times I will win this, but not always. Same class battles usually end up with similar results though.
Group vs. Group PvP - This is my biggest problem area. My main complaint with group PvP in this game is that they made the main healing class (priest) so capable of offense. So much so that they often get bloodlust and forget to keep me alive. As the warrior, a lot of people focus on me (as they should) and I get blasted apart pretty quickly. Big battles like TM give me fits because it's just a death fest for me... More people are worried about HK's than strategy. (This is not directed at any one healer in particular, just a general observance across the board.
Did I miss any classes here? Yes, this is my personal experience, other people may have had similar or very different experiences... But I think this should answer a lot of questions.
P.S. I can't tell you much about fighting shammys, they're on my side. My initial thought if I did would be to 'waste' a few swings taking out their totems, then laying on the mortal strikes to keep them from healing themselves. If they rooted me in place with a totem and tried to blast away I'd break out the rifle to kill the totem and have at it. The more totems you make them drop, the less they can nuke you. In pure melee, it's no contest without their totems or nukes. Honestly I don't know if this would actually work, but it's the first thing I'd try.
Cyrius
05-24-2005, 11:52 PM
You could try it I guess. But a recent fight with shammy went like this for me. I charge, he hits me with 560 FS, drops Earthbind, another 560 FS, followed by 1100 ES, 1100 FS, 560 FS, and then his buddies finally arrived.
bloodreign
05-25-2005, 10:22 PM
warriors are not weak in pvp. coupled with a priest, they can do a lot of damage.
if you ever see kanako and martel in TM, you will see how warriors should be played.
these guys are monsters.
PoxTheSmall
05-26-2005, 12:19 AM
Br, a warrior solo vs a rogue will eat the rogue up...the rogue, on the other hand...will be able to out dps a mage and stun-lock enough to be able to beat a mage. A warrior vs a mage though, is a no contest, a mage will drop a warrior with the total expense of about 25% total power.
How many priests do we even have in guild :( I've yet to pvp with a priest...
Bearabald
05-26-2005, 12:28 AM
I know I have been gone for a couple days... isnt NL 60 yet on his priest? :P
Kegg OBeer
05-26-2005, 12:49 AM
warriors are not weak in pvp. coupled with a priest, they can do a lot of damage.
if you ever see kanako and martel in TM, you will see how warriors should be played.
these guys are monsters.
BR... Read the group vs. group section of my comments above. This is entirely my point. I 'should' be a force to reckon with if I have a priest or two in my group. The way it stands, I usually go down with no heals or maybe (if I'm lucky) one. I've had shammys and druids heal me more often in pvp than any priests. It's nice for priests that they get such nasty dot's and all, but it really sucks if you're the one they're supposed to be healing.
PoxTheSmall
05-26-2005, 10:02 AM
Yep, I was grouped once with a priest who was more busy trying to dot and do crap to the mage I was fighting than to drop even 1 heal...needless to say, we both died as a result...it happened 3 more times before I disbanded and went to die on my own...
Rooster
05-26-2005, 10:15 AM
The priest we group with all the always heals, and fires the shadow bolts or whatever (he's not shadow specced though)... until last night, (for the last 10-15 levels), he never once used his staff to whack anything.
Course, that resulted in a long lasting discourse of "using his stick when he's alone" jokes.
Hammer
05-26-2005, 10:20 AM
Not defending all priest, but the truth is, our healing suckssss for pvp. It's fine in pve when you actually get off that 4s big heal, or 3s regular heal. Otherwise, it's shield, renew/flash heal. And that can be done to a single target. This is made more difficult by the kill the cloth wearers first mentality. On top of that your supposed to be dispeling magic/curing disease. We need a good group insta/single target insta.
Rooster
05-26-2005, 10:58 AM
I do the dispelling of magic / curing disease.. maybe i'm just quicker at it than our priest is, or he knows I'll take care of it.
Cyrius
05-26-2005, 12:03 PM
If I had to choose between a priest or a pally to run around with, I'll choose the pally. Leggacy has kept me alive so many times because of the immunity shield it's not funny. However, this could be due to the fact that we're Alliance, and an Alliance priest's main CC isn't going to do dick against the undead.
It's kinda cool that warrior beats rogue, rogue beats mage, mage beats warrior. Most games never get the rock paper scizzor thing to work right at all. In daoc it was like rock beats everything, nerf rock, now paper beats everything, nerf paper, now scizzor beats everything. You were always gambling on whether or not your next alt would be the next "I win" class, or just easy realmpoints.
But the rock/paper/scizzor aspect of warrior/rogue/mage isn't perfect. Since rogues can choose their fights and vanish, they rarely have to ever fight warriors if they don't want to. So its like rogue beats mage, mage beats warrior, warrior beats no one.
Still, the fact that a warrior is the only class in the game that roam around solo and be relatively safe from solo rogue attacks is pretty sweet.
PoxTheSmall
05-26-2005, 12:41 PM
The problem with WoW's rock/paper/scissors is that its a 100% absolute. In DAoC, ability actually factored in, to a degree...in WoW, a mage would have to be retarded to lose to a warrior and a warrior would have to be retarded to lose to a Rogue.
I just dislike the fact that skill almost has no bearing on it.
Noleader
05-26-2005, 01:41 PM
I just dislike the fact that skill almost has no bearing on it.
Pox lots of folks complained the other way in DAoC if you remember, and thus why Nightshades are useless now :)
There is a lot of skill involved in the game when I am playing my rogue... Almost everyone has some ability that can get me away from them or keep me close, so almost every fight in a good challenge.
I think the skill thing will become more appearent once the BG's open and we start running as a group.
PoxTheSmall
05-26-2005, 02:34 PM
I'd argue that playing my NS now in DAoC, fighting any other class in the game, I could stand a better chance than I would playing my warrior vs any other class. Classes in DAoC were more based around gear/skill/spec than they were just based on class alone.
Warriors by definition, can be more geared towards beating other melee classes, but regardless of spec, no warrior will ever stand a chance vs a mage...ever...
That's my problem...no class should ALWAYS be able to beat any other class...they way they could fix warriors is by lowering overall warrior dps and raising armor/resists so that a warrior would fill the role of being able to take damage and at least a mage would be left with 25% total mana after nuking a warrior down 1 on 1, instead of 75% total...
PoxTheSmall
05-26-2005, 02:36 PM
Btw, NL...you should download the stunlock macro that exists out there for rogues. Apparently, you don't even need to know how and when to stun a target...you can just have it all automated.
Noleader
05-26-2005, 02:47 PM
There is no such thing pox :( You can not wire in timers to WoW so you still need to know what to push and when to push it.
What exactly is stunlock. I know that rogues can use a series of skills (maybe some talents are required) to keep an enemy stunned for an entire fight. So you see the rogue pop up and hit you and the entire time he is beating on you, you can't do anything. I'm pretty sure its happened to me a few times.
But how exactly does the rogue do it? I mean, sap breaks on damage right? So it ain't sap.
Noleader
05-26-2005, 03:00 PM
What exactly is stunlock. I know that rogues can use a series of skills (maybe some talents are required) to keep an enemy stunned for an entire fight. So you see the rogue pop up and hit you and the entire time he is beating on you, you can't do anything. I'm pretty sure its happened to me a few times.
But how exactly does the rogue do it? I mean, sap breaks on damage right? So it ain't sap.
It is a mix of Cheapshot (from stealth stun), Gouge (like sap but useable in battle), Kidney Shot (Combo point finishing move stun). You do that all together timed right and with some thisletea (spelling?) you can keep the person stunned the entire battle. The thing is even the best played stunlock always has a few gaps in it that you can exploit if you stay alive. I know I have been stunlocked a lot of times and always seemed to be able to find that 1 second opening to turn the fight around in.
PoxTheSmall
05-26-2005, 05:49 PM
Well, it might just be something like the Totem Stomper in Cosmos. A single button that you hit whenever your target isn't stunned and "bam" it fires off the next stunning ability that you have.
Totem Stomper is a single key that's set up so that when you hit the button it'll drop totem 1, then you hit the same button and it'll drop totem 2.
Two rogues were talking about it in a group I was in several weeks ago and I seriously started getting annoyed by it.
bloodreign
05-26-2005, 05:57 PM
where do you pvp pox?
PoxTheSmall
05-26-2005, 10:42 PM
I get jumped everywhere I go. Its not like I go anywhere special to PvP, although I did a raid group where 15 of us were continually wiped by 5 horde...it sucked :(
Noleader
05-27-2005, 01:30 PM
I get jumped everywhere I go. Its not like I go anywhere special to PvP, although I did a raid group where 15 of us were continually wiped by 5 horde...it sucked :(
Thats mostly due to allaince healers not knowing their role.
Rooster
05-27-2005, 01:34 PM
Actually, it has a LOT more to do with being on a PvP server. :p
Noleader
05-27-2005, 01:35 PM
Na, the reason 5 horde can wipe 15 allaince is strictly due to healers not doing their jobs. You get a gank group with a healer or 2 that know their jobs and they will kill a lot more then a group of 15 with no full time healers.
Na, the reason 5 horde can wipe 15 allaince is strictly due to healers not doing their jobs. You get a gank group with a healer or 2 that know their jobs and they will kill a lot more then a group of 15 with no full time healers.
I agree. I've watched several pvp videos showing properly supported melee characters ripping through the opposition. Warriors excel here.
butress
05-27-2005, 01:44 PM
i like to mind control and help the alliance kill mono. it makes me giggle and gets my pants all warm.
PoxTheSmall
05-27-2005, 01:48 PM
Yep, NL...the problem was that we didn't have 1 real priest type healer in our group and no mages, just a ton of paladins and a rogue or two...anything wearing cloth was tank trained by 2 shammy 1 horde warrior train, while the two horde priests kept fearing folks off...I think I was the only person with fear immunity, so I was on the priests for the duration...but my dps sucks ass...
Noleader
05-27-2005, 01:58 PM
Sad... 2 Rogues and they where not working over the priests. People really need to learn their roles.
Priests are really easy to kill, just need to open with Cheapshot and get 4 bubbles really fast for a CB Evis.
butress
05-27-2005, 02:01 PM
Priests are really easy to kill, just need to open with Cheapshot and get 4 bubbles really fast for a CB Evis.
shhhhhhhhhhhhhh. don't be telling peeps that. we are way over powered and can take on the entire opposing faction... solo. :D
PoxTheSmall
05-27-2005, 02:25 PM
I never have trouble 1 on 1 vs a priest seeing that warriors can basically become completely immune to fear...
Sativvia
06-02-2005, 08:09 PM
So it seems to me that the easiest way to tell if a midgett is on the rag is if they keep tripping over the string?
PoxTheSmall
06-02-2005, 08:29 PM
Ewww...heya sat! :) What server are you on?
Sativvia
06-02-2005, 08:33 PM
Ewww...heya sat! :) What server are you on?
Well for alliance I'm on Thunderlord but I was all excited cuz I thought my shammy was on the same server as you Lions. I even xferred some $$ there so I could run with u guys. Turns out that I'm on Stormscale while you guys are on Stormreaver =/ My shammy is only 18 tho so I may have to reroll so I can hang with yall. Don't really want to start over on alliance so I guess Whored will be the place to be.
Btw /wave bloodreign, Noleader, and all the old schoolers that remember my gimp azz ;p
PoxTheSmall
06-02-2005, 10:16 PM
Sounds good. Let me know when and I'll go head over to hang.
Noleader
06-03-2005, 02:10 PM
If I had to choose between a priest or a pally to run around with, I'll choose the pally. Leggacy has kept me alive so many times because of the immunity shield it's not funny. However, this could be due to the fact that we're Alliance, and an Alliance priest's main CC isn't going to do dick against the undead.
Hey now... I keep your ass live!
...well most of the time atleast...
:D
Noleader
06-03-2005, 02:55 PM
It has been interesting the last few times we have been jumped as a group though. Normally we are out numbered and out leveled by the attackers and we still manage to kill them or we take a few with us. Mostly because everyone that can heal actually does!
Funny seeing them panic when they are about to kill someone and I drop a big heal on them, or spam group heal a few times. They run over to me and try to drop me just to have abe hit me with a few heals. Then they panic all over and run back to abe... Happens like that till we are out of mana (because of shitty resists on 60s) or we kill them :)
Abelard
06-03-2005, 07:20 PM
Ha Ha,
We really have been having some good pvp fights. Our group really plays well together and that has won us the day more than once. My favorite fight has to be when our group of 5 (levels 49-51) beat that group of 3 hordes (2 60s and a mid-50) while we were doing the egg quest in the hinterlands.
With respect to this specific thread, I've been having a blast with my pally (now level 50). After playing a fragile priest for so long, I am amazed at how tough pallies are. They are an extremely flexible class that can shift roles in a group as circumstances change. Plus the free mount doesn't hurt:)
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