View Full Version : Getting bored of WoW
Tayaa
02-17-2005, 12:03 AM
I dunno, but I find myself getting bored
no way I'm gonna roll an alt as I freakin hate PvE and I did it all once and that's enough, so what I do now? spam LFG on highend chat for raids and kill alliance.
I also kind of think blizzard is doing a shitty job running things
my play time is gonna slow down, I don't even hook up my computer anymore when I carry it home.. if I wasn't playing at work then I wouldn't have a reason to log onto wow
bleedboy
02-17-2005, 09:38 AM
I hear ya Tayaa. They need to make a substantial change to the end game of WOW. I find myself thinking exactly what you are thinking, where do you go from level 60?
Anyways, i think i will get my Shaman to 60 and just grief Alliance, as that is all i can do.
Morety
02-17-2005, 10:18 AM
That's why I level so slow ;)
They shouldn't have rushed it out without an endgame. But they had to play chicken with EQ2. If they had the honor system in place, it would at least give some sort of accomplisment towards killing the enemy.
Figtoria
02-17-2005, 10:39 AM
Has anyone checked out "Guild Wars"?
It looks pretty damn sexy....
www.guildwars.com
Tammarion
02-17-2005, 10:43 AM
I hear DAoC with server cluster is good now :D
bleedboy
02-17-2005, 10:54 AM
I hear DAoC with server cluster is good now :D
DAOC with server cluster = more zerg, which is 1/2 the reason i left DAOC.
I was never bored with the amount of people playing in DAOC, as I solo'd all the time. It was just the fact that i never could get any 1 on 1 fights, which is what i liked alot about DAOC pre-NF(NF was the other 1/2 of the reason i quit). The idea of a server merge has helped Mythic and specific servers, but it did not help the game play.
If WoW battlegrounds are half as cool as they sound, they will be crazy stupid fun.
Tammarion
02-17-2005, 12:11 PM
And elvtin renewed your account boooms :)
binder_pellinor
02-17-2005, 12:31 PM
Killing gankers and daily instance raids are what I do mostly. Thought about making more level 60's but I didn't feel like going through the grind all over again. Well not yet anyways. Going to pimp out my mage/priest and try to experience all of the instances up to Onyxia.
Tammarion
02-17-2005, 12:31 PM
/cry
we miss the binder zerg!
Schadenfraude
02-17-2005, 12:44 PM
Has anyone checked out "Guild Wars"?
It looks pretty damn sexy....
www.guildwars.com
http://www.gwonline.net/
More stuff here. Official site is pretty but a bit vague.
Roscoes_C&W
02-17-2005, 01:15 PM
It's a PVE game. What do you expect?
Schadenfraude
02-17-2005, 01:16 PM
It's a PVE game. What do you expect?
No, it has fairly definative PvP aspects.
Roscoes_C&W
02-17-2005, 01:20 PM
Call it whatever you want, the PvP sucks and it's not the main goal of the game.
Schadenfraude
02-17-2005, 01:28 PM
Call it whatever you want, the PvP sucks and it's not the main goal of the game.
Glad you're here to set us straight.
Rooster
02-17-2005, 01:38 PM
I don't see how anyone expects anything different from MMOLG's.
Unless there's a ladder/competition/teams that are tracked (ala UT/CounterStrike/Battlefield) - it's all a giant gerbil wheel.
This is because of 2 things. There is no "end goal". And no one "role-plays".
Roleplaying allows for a "never ending story" that constantly changes. This keeps people interested (my wife has been playing UO for about 6 years now).
EQ, DAoC, WoW, Asheron's Call, whatever - it's all about the "flavor of the month" & item quest & that next bubble. At least in DAoC you could take keeps and such - which I thought was cool; however, people enmasse reduce the game to its lowest common denominator (too quickly) and it just becomes a game of numbers (and efficiency). That's not fun. That's work!
Games must be FUN to hold attention. And one recipe for an open-ended online adventure, without a human to guide and change it rapidly is going to suck.
CRPG's work because there is an end. Players can usually deal with it being restrictive in what you can do (vs real pencil & paper D&D w/a DM).
Schadenfraude
02-17-2005, 01:59 PM
Roleplaying allows for a "never ending story" that constantly changes. This keeps people interested (my wife has been playing UO for about 6 years now).
True and actual RP seems to be something of a minority deal, I think. Like an afterthought to the game developement. It's good to see some games actually put up RP-only servers (I think DAoC did, as did Lineage 2, perhaps others), but how well supported is it within the game itself, besides a token server dedicated to the enthusiasts?
Apparently UO supports it - or I imagine your wife would've quit long ago - but besides geeking it out on a text MU* somewhere, how well do these newer games support those who put the RP in MMORPG?
Riddick
02-17-2005, 02:00 PM
Until you get up to the end-game the MMO's are fun wihtout complaint for most and each MMO comes out with something new in there quest system or whatever to keep it fun but the end-game is what really matters and those always seem to get better for the MMO's the longer they are out on the market. There is competition in strictly PvE games like EQ, when you get to that high-end raid content it is basically a ladder with the other guilds, competeting for those mobs and such.
WoW, once the Battlegrounds get put in, will have a fun end-game I think. Also once the guild all gets a little higher level I think it will be better for those already at the top as well.
Riddick
02-17-2005, 02:03 PM
Apparently UO supports it - or I imagine your wife would've quit long ago - but besides geeking it out on a text MU* somewhere, how well do these newer games support those who put the RP in MMORPG?
I don't see how UO really supports it more then the other games do, I think it is more that the people who play it support it and therefore it works in UO.
When I was playing EQ2 I was on the roleplaying server, alot of the people didn't roleplay but some did and it seemed to work for them ok. The worst that ever really happened is someone bitching about servers or whatnot on the /shout channel.
butress
02-17-2005, 02:16 PM
I'm extremely lucky in this case, at least so far. This is my first MMO, so its all new and interesting. I'm slowly plodding toward 60 and the idea of playing a couple alts to a high level doesnt bother me in the slightest. I enjoy my time in the game no matter what i'm working on. Granted, CD has a couple peeps on voice comms at most anytime, that makes if more fun for me, too.
There is a lil concern by some of our players that have leveled faster than others and have gotten to the end-game stuff and are a lil lonely up there. I just hope that they all dont quit before i can get up there to roll with some experienced peeps. :)
I'm hoping someday down the road to be able to do some raids and whatever with LoL's too. aside from boom's pink slOOt minion, i think it will be good fun. :)
Hammer
02-17-2005, 03:15 PM
I'm enjoying WoW but I'm still quite a long way from 60. I understand that mostly what I like is the newness and discovery aspects. If I make it to sixty and there is nothing to do but raid for loot, or meaningless alliance raids I'll probably make my way back to DAOC or something else. I still think DAOC has the best over all concept and lately I really appreciate how lag free that game was for me most of the time. It took a pretty size able raid to lag me in DAOC and thankfully there were a lot of options to help reduce that. In Wow, I can be off by myself soloing and still get crazy lag. Origommer is horrible. I think adding an auction house to UC would help that some.
Rooster
02-17-2005, 04:12 PM
The difference in UO vs all the others:
The GUI - it's top down/birds eye view perspective. This allows you to see all around you. You have a "presence" by being somewhere vs looking through your "virtual eyes". First Person view is not conducive to Roleplaying.
The leveling system: All the others generate huge gaps between the haves & have-nots - or those that devote massive amounts of time (camping mobs to level or get that item; which, in my opinion really shouldn't be anyone's idea of fun) and those that play occasionaly.
Yes, UO has its tedious moments if you need bump up your skills in certain areas (like alchemy, fishing, etc...) but overall - those are secondary skills.
spyder913
02-17-2005, 06:31 PM
how is top down that much different than over the shoulder?
not many people play in 1st person
vBulletin v3.6.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.