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binder_pellinor
01-25-2005, 05:22 PM
Supposedly there's a dice roll hack. Seen someone who have had rolls of 90+ 10 times in an instance run. Something to keep an eye out for in a an instance run.

Roscoes_C&W
01-25-2005, 05:44 PM
I'll roll hack ur face.

Noleader
01-25-2005, 05:49 PM
It is more so rumor then anything else... I have had lucky runs and Abelard seems to always be that much more lucky then me :)

I assume it is just some unhappy ppl that like to make shit up. Like in a game of Counter-Strike when you kick there ass so you MUST be hacking because they are THAT l33t.

spyder913
01-25-2005, 06:38 PM
Supposedly there's a dice roll hack. Seen someone who have had rolls of 90+ 10 times in an instance run. Something to keep an eye out for in a an instance run.
okay depending on how many times you roll the chance of getting 90+ 10 or more times is not that bad when you're talkin over a full run. Just because people are getting a lot of good rolls ANECDOTALLY does not mean there is a hack out there

Kukuman
01-25-2005, 06:47 PM
I have anti-hax, I've rolled a 1 twice, out of like 4 times.

MickeyFinn
01-25-2005, 09:06 PM
The only way you could hack a dice roll would be to hack into Blizzard's servers and plant a virus.... Not that some of the Diablo hackers aren't up to the task ;)

]LoL[Harm
01-25-2005, 10:48 PM
Hey Kuk, whats the name of your dude on the server. And when the hell did you move to BC?

Morety
01-25-2005, 10:53 PM
omg Kuk did you make good on your long standing threat to become a Canadian?

Slightlyoff
01-30-2005, 07:38 PM
I don't know if dice roll hax is just a rumor or not..but I've been with a cpl pallys that wait til the grp has rolled and then roll always slightly higher then everyone else..I think between the 2 there was only a couple of instances where they didn't get the item being rolled..and when they didn't win it was usually for some everyday item...ie crafting gems,... they always started up with the "anyone need thing"..then call greed even when someone did say they needed... before they'd roll..so their rolls were always last... so it wouldn't surprise me if someone has in fact found a way to hack it

Noleader
01-30-2005, 07:40 PM
If they coded it the way I would (and I assume they did) there is little way to hack it. All it does is ask the server for a random number and then the server issues you one. I am sure with the Diablo issues they learned their lession about making everything server side.

Tayaa
01-30-2005, 08:20 PM
what if it has nothing to do with the server but if the roll is just a random number issued in it's own chat channel?

Punishmie
02-02-2005, 01:35 PM
There is a rumor on Deathwing server as well about the roll hack. Not sure if its true or not but there is 2 people on our server who is suspected in using it.

Kukuman
02-04-2005, 10:27 PM
I'm not quite Canadian yet... I go to UBC now.

my name on Stormreaver is Kukuman but I've been playing on Dragonmaw more as Amanaomana (picked the most screwed up name the generator could make) since some of my floormates in the dorms play on it.

Opalesque
05-18-2006, 12:03 PM
I don't know, for sure, if there if there is a roll hack out there...
What I do know is how to calculate odds.

Odds of winning 5 man greed roll: 1 in 5 (simple)
Odds of rolling 91-100: 1 in 10 (also simple)

In a BRD run a party member rolled a 91+, 9 times in a row...

Odds of winning 5 man greed roll 9 times straight: 1 in almost 2 million
Odds of getting a 91+ on each of those rolls: 1 in a Billion...

:eek:

As soon as I mentioned that it seemed extreemly strange that he was winning, his rolls started to seem normal.

So,... are there roll hax out there? I can't prove it... But i'm convinced there is.

spyder913
05-18-2006, 02:28 PM
the odds of getting any sequence is the same as any sequence!

the odds of noticing when rolls 'look' hacked are high, and the odds of forgetting all the other times the rolls were 'normal' are low.

Opalesque
05-18-2006, 02:51 PM
the odds of getting any sequence is the same as any sequence!

...:eh:

Wow... Great math skills!!! LOL


What I did is calculae TRUE odds....
Just like calculating the odds of winning a Lottery! (Only this is even more improbible)

- What you have said is basically like stateing that everyone should always will on every lottery... Just not true!

- What I have said is that this could happen (once in a billion)... but should never happen.

The odds of rolling a 10 sided dice, 9 times, and getting a 10 each time is 1 in 1,000,000,000....

Please don't try to contradict what I know to be true with some generalized statement, that is completely meaningless for the situation.

MickeyFinn
05-18-2006, 02:58 PM
That math is only correct if nothing has been predetermined. Once he has rolled a 90+ the first time (a 1 in 10 chance to roll) it is no longer part of the probability equation.

Bedpost
05-18-2006, 02:59 PM
Actually you are incorrect Opalesque. People often make that mistake that you add up the odds in the cases of things of chance like that.

for random number generators and things each case is completely seperate from the other unlike the lottery where you have to pick 6 numbers out of 50.

The first time the guy rolls a 90 he had a 10% chance at getting a 90+
The 2nd time he rolled his chance to get another 90+ was still 10% on that particular roll.
Each subsequent roll his chance was 10% on that individual roll.

You can't add up all the numbers like that for rolls of a die. rolling a 10 sided die 9 times and getting a 10 each time is not 1 in 1,000,000,000.

Each time you roll the die you have a 10% chance that the die will roll a 10.

Opalesque
05-18-2006, 03:08 PM
Actually...

My math in this situation is flawless...
You are right that it is not calculated in the same was as the odds for a lottery, however, 1 in 1,000,000,000 is the right odds for the situation I mentioned.

The way to calculate the odds for any number to be rolled consecutivly on a die, is...

n^m (n to the exponent m)

where n is the number of sides on the die, and m is the number of rolls...

So to say that I am wrong, is to say that math is meaningless...

As I siad before... Please do not contradict what I know to be true with something that is wrong...

:bang:

(Remember... these were consecutive rolls.... not just any 9 rolls throughout the instance)

Bedpost
05-18-2006, 03:10 PM
ok...

spyder913
05-18-2006, 03:18 PM
what I mean is this:

which sequence is more likely?
a) 35, 92, 14, 60, 45
b) 99, 100, 95, 93, 91

The answer is they are equally likely to occur. Sure it is less likely to see a lot of high rolls, but that doesn't make it impossible.

yes the odds of any one set of 5 rolls being 90+ is .1^5 (.00001) but the chance of seeing 5 high rolls in a row over the course of a few weeks if not months is much better. Because you are interested in the localized event of the 5 high rolls you examine the chance of that happening, see that it is very unlikely and assume HAX. In reality, you are ignoring all data to the contrary. Your event is not 5 consectutive rolls, it is much larger.

Bedpost
05-18-2006, 03:24 PM
A better way to look at this is if the guy was able to pull 9 numbers out simultaneously and they all were that, then that would have the odds that you're talking about. However, considering it is not possible to do that in WoW, each instance is a completely separate instance and has absolutely no bearing on the other.

If you were taking 9 dice that were 10 sided and rolled them all at the same time and got 10's on all of them, now THAT would be your 1 in 1,000,000,000 number that you're talking about. rolling the same die 9 times is not that.

Your math that you're talking about is why vegas is soooo rich, because people assume that their luck will HAVE to change because on the previous hand/roll/pull of the arm it wasn't what they wanted. and they think well heck my odds aren't that bad, eventually things will turn my way

spyder913
05-18-2006, 03:26 PM
actually bedpost, those are equivalent events. each individual roll is independant, no matter if you roll it at the same time or sequentially.

Bedpost
05-18-2006, 03:27 PM
ok... I'm done

Opalesque
05-18-2006, 03:34 PM
what I mean is this:

which sequence is more likely?
a) 35, 92, 14, 60, 45
b) 99, 100, 95, 93, 91

The answer is they are equally likely to occur. Sure it is less likely to see a lot of high rolls, but that doesn't make it impossible.

yes the odds of any one set of 5 rolls being 90+ is .1^5 (.00001) but the chance of seeing 5 high rolls in a row over the course of a few weeks if not months is much better. Because you are interested in the localized event of the 5 high rolls you examine the chance of that happening, see that it is very unlikely and assume HAX. In reality, you are ignoring all data to the contrary. Your event is not 5 consectutive rolls, it is much larger.

I did not say that 10,10,10,10,10,10,10,10,10 is any less likely than 1,5,2,9,9,10,7,9,6... or what ever... I just said that the likelyhood of this is one in a billion.

Sure i've been lucky and won 3 or 4 rolls on a row.... but on those wins there's usually a roll in the 60's and another in the 80's, and sure one or 2 in the 90's... I've even won a roll with a 21... but never have I (and I highly doubt you) seen 9 rolls in a row of 91+ before then...

...Here...
Let me settle this in a much easier way....

Take out a 10 sided die...
Roll it...
If it's a ten roll again...
If it is not, start over...

When you roll a 10, nine times... IN A ROW... please feel free to reply with how many attempts it took you...

Hopefully, since you seem to be more dense than this wall --->:bang: , you will actually do this, and I won't haer from you for another 75 years or so...

spyder913
05-18-2006, 03:38 PM
I did not say that 10,10,10,10,10,10,10,10,10 is any less likely than 1,5,2,9,9,10,7,9,6... or what ever... I just said that the likelyhood of this is one in a billion.correct, for a set of 10 rolls

Sure i've been lucky and won 3 or 4 rolls on a row.... but on those wins there's usually a roll in the 60's and another in the 80's, and sure one or 2 in the 90's... I've even won a roll with a 21... but never has I (and I highly doubt you) seen 9 rolls of 91+ before then...I may have, I don't keep track of the random numbers.

...Here...
Let me settle this in a much easier way....

Take out a 10 sided die...
Roll it...
If it's a ten roll again...
If it is not, start over...

When you roll a 10, nine times... IN A ROW... please feel free to reply with how many attempts it took you...

Hopefully, since you seem to be more dense than this wall --->:bang: , you will actually do this, and I won't haer from you for another 75 years or so...You're the one claiming someone is using a hack because he had a set of lucky rolls. I'm not saying it's likely, all I'm saying is that the longer you play the game the likelier you are to have seen a string of rolls like that. And the same goes for the more people there are playing out there, someone will see "weird" events.

beeblebrox
05-18-2006, 04:00 PM
I did not say that 10,10,10,10,10,10,10,10,10 is any less likely than 1,5,2,9,9,10,7,9,6... or what ever... I just said that the likelyhood of this is one in a billion.
The likelyhood of any one particular sequence coming up would be one in a billion - which is analogous to winning the lottery. However, this is not how random numbers work in WoW (or another MMORPG). You cannot compare a finite string of numbers to individually randomly generated numbers - though those individual numbers can make up a string like you're talking about.

It'd be like going to a junkyard and randomly picking out parts. Sure, every now and then (say, one in a billion times), you'd end up with a complete working car. But that's not the point of the junkyard, like a sequence is not the point of the random number generator as it's being used in this instance.

Now, if you wanted to compare the likelyhood of two strings against each other, they'd be even odds - one in a billion vs one in a billion... or, even odds.

Edit: There's two arguements on this board; one on the randomness of any number, and another on the odds of any one string of numbers coming up. If the one guy says, "I rolled 9 9 9 9 9 9 9 9 9 and I got beat on all ten rolls," he cannot claim that it was a one in a billion thing. It was individual rolls that beat him; his "opponent" had a 1 in 10 shot (just go with a 1-10 range here for simplicity) to beat his roll EACH TIME. Nothing too outrageous about that.

But you have to keep that perspective when you look back on the whole thing. Each roll had a 10% chance to be beaten. His ENTIRE STRING OF NUMBERS, though, had different odds - but MMORPGS don't generate entire strings like that and "store" them for each person.

Opalesque
05-18-2006, 04:21 PM
... However, this is not how random numbers work in WoW (or another MMORPG).

:eh:
Ummm.... this is the whole concept or RANDOM... if it's not how it works in MMORPG, then they are NOT random, and thus the game is rigged...
:eh:


It'd be like going to a junkyard and randomly picking out parts. Sure, every now and then (say, one in a billion times), you'd end up with a complete working car.

:stupid:

Please only use relevant comparisons...
Going to the junkyard is not like rolling dice...
Dice odds can and are regularly calculated... the junkyard odds cannot... they are nothing alike...

There has yet to be one relevant post in contradiction to my statement of 1 in 1,000,000,000.... Reason being... there is nothing to properly contradict it with... my math was done right!

Bedpost
05-18-2006, 04:24 PM
you're logic is flawed in that you're looking at the whole set of 9 numbers as one instance. THAT is where you calling people stupid and saying as dense as a wall is wrong.

He was not pulling all 9 numbers simultaneously there fore each individual instance he had a 10% chance of rolling 90+.

Please go talk to a statistics professor and you will see the error in your ways

Opalesque
05-18-2006, 04:27 PM
... If the one guy says, "I rolled 9 9 9 9 9 9 9 9 9 and I got beat on all ten rolls," he cannot claim that it was a one in a billion thing. It was individual rolls that beat him; his "opponent" had a 1 in 10 shot (just go with a 1-10 range here for simplicity) to beat his roll EACH TIME. Nothing too outrageous about that.


Wow... people don't understand!!! :bang:

Sure he had a 1 in 10 chance to beat the roll of 9 on any ONE roll....
But to be successfull at beating the roll of 9 EVERY TIME....
There is a one in a Billion chance

beeblebrox
05-18-2006, 04:32 PM
:eh:
Ummm.... this is the whole concept or RANDOM... if it's not how it works in MMORPG, then they are NOT random, and thus the game is rigged...
:eh:

If you're going to quote only a part of my reply, please quote the relevant parts, not an excerpt that can be interpreted to mean what YOU want it to mean.
I understand the hows and whys of RANDOM numbers.



:stupid:


Very grown-up of you. I'm sure your parents are proud of the fact that you can call people "stupid" over the internet. However, such a statement isn't advancing the conversation, so I'll leave it behind.



There has yet to be one relevant post in contradiction to my statement of 1 in 1,000,000,000.... Reason being... there is nothing to properly contradict it with... my math was done right!

You are correct... from the wrong viewpoint. You CANNOT look at the series of numbers and calculate the odds of one "string." It doesn't work that way! Each roll MUST be considered on its own, as THAT is how the game generates the numbers.

For your arguement to hold any water, the game server would have to generate a "bank" of numbers for you and store them for your use. Each "bank" would be a 1 in a billion combination (if it were 10 numbers). But that's not how it works! Each and every roll is created ON DEMAND, and must be considered on its own.

Not sure how to make this more clear for you. There are two arguements here, and they're circling each other.

beeblebrox
05-18-2006, 04:33 PM
Wow... people don't understand!!! :bang:

Sure he had a 1 in 10 chance to beat the roll of 9 on any ONE roll....
But to be successfull at beating the roll of 9 EVERY TIME....
There is a one in a Billion chance

No, it's a 1 in 10 chance for each roll. But the LIKELYHOOD of that happening over the course of 10 rolls is one in a billion.

Opalesque
05-18-2006, 04:33 PM
you're logic is flawed in that you're looking at the whole set of 9 numbers as one instance. THAT is where you calling people stupid and saying as dense as a wall is wrong.

He was not pulling all 9 numbers simultaneously there fore each individual instance he had a 10% chance of rolling 90+.

Please go talk to a statistics professor and you will see the error in your ways

And you think my math is flawed....

:rolly:

Wether or not the dice are rolled simultaniously or one at a time....
getting a 10 on all 9 dice is a 1 in a billion chance....
It's really simple math...

- rolled at the same time...
10 x 10 x 10 x 10 x 10 x 10 x 10 x 10 x 10 = 1,000,000,000
or
- rolled one after the other...
10 x 10 x 10 x 10 x 10 x 10 x 10 x 10 x 10 = 1,000,000,000

Opalesque
05-18-2006, 04:35 PM
No, it's a 1 in 10 chance for each roll. But the LIKELYHOOD of that happening over the course of 10 rolls is one in a billion.

ummm.... THAT"S WHAT I HAVE BEEN SAYING ALL ALONG....!!!

Why have you been saying I'm wrong?

The "Odds" is the "Likelyhood"....

Same thing..!!!

:eek:

beeblebrox
05-18-2006, 04:41 PM
ummm.... THAT"S WHAT I HAVE BEEN SAYING ALL ALONG....!!!

Why have you been saying I'm wrong?

The "Odds" is the "Likelyhood"....

Same thing..!!!

:eek:

The difference is in how you're approaching it. Do it roll by roll, like you SHOULD, and you'll see it's 1 in 10. Declare "I'm going to beat every one of your rolls" like you're saying, and then the odds go more in line with what you're saying.

Here, this may be better: You roll a die and I roll a die. 10 sides. We roll simultaneously. I may win, I may not. This is how random rolling in a MMORPG really works. So we do it 10 times, and I beat you every time. The odds were NOT one in a billion.

Now, try this: We're going to roll ten times. I let you roll all ten times first, you roll all 9s. The odds of me beating you in the series is one in a billion.

But it's not the same as in the first example! When you look back at both examples, they may appear to be the same... but they're not. It's all in the execution.

Opalesque
05-18-2006, 04:48 PM
You are correct... from the wrong viewpoint. You CANNOT look at the series of numbers and calculate the odds of one "string." It doesn't work that way! Each roll MUST be considered on its own, as THAT is how the game generates the numbers.

For your arguement to hold any water, the game server would have to generate a "bank" of numbers for you and store them for your use. Each "bank" would be a 1 in a billion combination (if it were 10 numbers). But that's not how it works! Each and every roll is created ON DEMAND, and must be considered on its own.

Not sure how to make this more clear for you. There are two arguements here, and they're circling each other.

Didn't you say you understand how random numbers work...?

Yes each roll is determined on its own....

To say that one roll is independant from the next is true, sure. And I never said that one roll does or should have any berring on the next.

I have only EVER stated that the odds of rolling 10, 9 times in a row (or even on 9 dice at the same time) is 1 in a billion.... on that I am right....

The idea of haveing a 'bank' of numbers was never mentioned of even though of till you mentioned it now.... This however would mean the numbers are not as they are predetermined...

I do not understanding why you are arguing the simple math of the situation... :eh:

The odds of what happened to occur are 1 in a billion, pure and simple.

Bedpost
05-18-2006, 04:53 PM
That is where your math logic is failing you. You are taking these 9 occurances as one. The were each 9 separate occurances. You cannot take 9 separate rolls and say wow we have a 1 in a billion occurance that just happened. Otherwise, everytime you rolled 9 times you might as well say that.

They were 9 separate rolls, each roll had a 10% chance to be above 90. Once you are finally able to grasp that the rolls are not linked you'll see that.

If you roll 9 dice at the same time it is not the same as rolling 1 die 9 times.

Opalesque
05-18-2006, 04:53 PM
Here, this may be better: You roll a die and I roll a die. 10 sides. We roll simultaneously. I may win, I may not. This is how random rolling in a MMORPG really works. So we do it 10 times, and I beat you every time. The odds were NOT one in a billion.


I have not said otherwise....

The odds of being beaten 10 times is not 1 in a billion...

I have not tried to argue otherwise...

Please quote me as to where I have said otherwise...

What I have said has been:
- For him to roll a 91+, 9 times in a row is a 1 in a billion chance...

Please stop putting words into my mouth... er... text... whatever... and then telling me I am wrong.

beeblebrox
05-18-2006, 04:55 PM
I have only EVER stated that the odds of rolling 10, 9 times in a row (or even on 9 dice at the same time) is 1 in a billion.... on that I am right...

You're right. EXCEPTION: This is not the premise at the start of the example you gave (the loot rolling). But I'm done with this. You are both right and wrong at the same time.

spyder913
05-18-2006, 04:57 PM
you guys are both saying the same thing, and I agree that the odds of that are 1 in a billion. What is the problem with that? Just because something unlikely has happened doesn't mean there is a) a problem with the rng or b) hacks.

That is the logical conclusion that you jumped to before. I never refuted your odds of those kind of rolls on any 10 specific sequential events, I merely offered an explaination why you might be giving too much weight to its importance versus any other sequence you may have encountered.

Opalesque
05-18-2006, 04:59 PM
That is where your math logic is failing you. You are taking these 9 occurances as one. The were each 9 separate occurances. You cannot take 9 separate rolls and say wow we have a 1 in a billion occurance that just happened. Otherwise, everytime you rolled 9 times you might as well say that.

They were 9 separate rolls, each roll had a 10% chance to be above 90. Once you are finally able to grasp that the rolls are not linked you'll see that.

If you roll 9 dice at the same time it is not the same as rolling 1 die 9 times.

UGH!!!

When calculating ODDS you have to take the OVER TIME!!!
That is the MEANING of ODDS!!!!

It is the same!

9 dice rolls are 9 dice rolls.... no matter when they are rolled.

Figtoria
05-18-2006, 05:06 PM
Spyder is absolutely correct.

Maybe this explains it better, Opal.

http://en.wikipedia.org/wiki/Dice

beeblebrox
05-18-2006, 05:07 PM
9 dice rolls are 9 dice rolls.... no matter when they are rolled.

But MY point is that they're NOT 9 dice rolls. It's one roll. And one roll. And one roll, and...

I see what you're saying, I really do. But I think you have the wrong perspective on it, much like spyder (above) has said.

Opalesque
05-18-2006, 05:08 PM
You're right. EXCEPTION: This is not the premise at the start of the example you gave (the loot rolling). But I'm done with this. You are both right and wrong at the same time.

Thank you for finally understanding that I am right....

The exception you have stated, however, is not correct... I posted 2 seperate calculations....

1 for the odds of winning 9 in a row... another for rolling 91+ 9 times in a row...

I am sorry if you got these 2 confused, of if I did not clearly seperate the 2...

What was upsetting me was that everyone was dismissing my calculations, whenI know they are correct.

Allison
05-18-2006, 05:08 PM
So, basically everyone agrees that, given 9 rolls of a 10-sided die, each individual roll has a 1 in 10 chance of being a 10, but the odds of getting nine 10's in a row are 1 in a billion. Right?

Opalesque
05-18-2006, 05:10 PM
But MY point is that they're NOT 9 dice rolls. It's one roll. And one roll. And one roll, and...

I see what you're saying, I really do. But I think you have the wrong perspective on it, much like spyder (above) has said.

lol...

1+1+1+1+1+1+1+1+1=9

NINE DICE ROLLS!!!

the chances of them all being a 10 are 1 in a billion....

roll them together, or roll them a year appart.... the odds are the same.

You are confuseing the odds of rolling a 10 with the odds to win on a roll...

beeblebrox
05-18-2006, 05:16 PM
So, basically everyone agrees that, given 9 rolls of a 10-sided die, each individual roll has a 1 in 10 chance of being a 10, but the odds of getting nine 10's in a row are 1 in a billion. Right?

This is almost exactly what I'm saying (or trying to).

The part where Opal and I are having an issue is in the fact that the entire premise behind generating these numbers expressly precludes you from taking them as a series and comparing them to another series. Because of the individualness (I guess that word will do) of each roll generated and the comparison in hindsight (oh, look at his streak, it's incredible!) that's going on, the statistics of what appears to be going on can easily appear skewed.

A factor that's not being taken into account, at all, in these examples would be the sheer number of requests being made to the RNG at any one time. If it were two users in a vacuum, then the example(s) Opal gave would certainly be cause for concern. But with hundreds of thousands (if not more) of requests going to the RNG at any moment, it's entirely possible that the randomness of the RNG looks... less than random.

Opalesque
05-18-2006, 05:22 PM
Beeblebrox you seem to be forgetting something...

regargless of how many users are sending requests for a random number.... and regardless of when the request was sent... each request has a 1 in 10 chance of being 91+.

Thus through 9 rolls... regardless of number of users, or timeing.... it remains one in a billion for someone to get 91+ 9 times in a row.....

Allison
05-18-2006, 06:10 PM
Thus through 9 rolls... regardless of number of users, or timeing.... it remains one in a billion for someone to get 91+ 9 times in a row.....

Does it? Let's say I have 90 dice. I roll them all, and then distribute the results to 10 different people, 9 results per person. Are the odds still 1 in a billion that a single person will get nine 10's?

Opalesque
05-18-2006, 06:27 PM
Does it? Let's say I have 90 dice. I roll them all, and then distribute the results to 10 different people, 9 results per person. Are the odds still 1 in a billion that a single person will get nine 10's?

Actually....

There is one thing wrong with your statement....

The server generates the numbers as requested. They are not preset and then distributed.

Aside from that, yes. So long as the distribution to those 10 different people are as random as the rolls themselves, the odds are still the same....

1 in a billion for any one individual to recieve 9 10's

Edit: Note - The way to calculate this is infact quite different, but comes out with the same number...
You need to calculate the odds of there being 9 (or more) 10's in the 90 dice rolled.... then the odds that one (or more) people recieve 9 of those existing 10's.

spyder913
05-18-2006, 06:31 PM
If the numbers are generated in a list and doled out versus by request is irrelavent. either way could be sufficiently 'random' for the purposes of this kind of game, assuming that the client has no way to modify what the server sends back.

Which they don't.

Opalesque
05-18-2006, 06:53 PM
If the numbers are generated in a list and doled out versus by request is irrelavent. either way could be sufficiently 'random' for the purposes of this kind of game, assuming that the client has no way to modify what the server sends back.

Which they don't.

It is true that 'listed' (pregenerated) or 'produced' (generated at time of request) would have no berring on randomness for the use of the game.

However, a listed set of numbers could be hacked, and thus timed for recieving a higher number. (Very difficult, but much easier than waiting on a 1 in a billion chance on rolls... lol)

As well, random number generators are only random to a certain degree... the calculations to get this 'random' number can be based on any number of things (time index / hardware id's etc... it can even be based on connection latency at the time of the request....)
If a program can figure out the method of generation, it can predict how to get a 'higher' number... people who assume that it is impossible to 'hack' a roll is only fooling themselves... it is however quite difficult, but would be well worth it for the 'Gold farmers' who sell Game gold for RL gold.

spyder913
05-18-2006, 07:02 PM
It is true that 'listed' (pregenerated) or 'produced' (generated at time of request) would have no berring on randomness for the use of the game.

However, a listed set of numbers could be hacked, and thus timed for recieving a higher number. (Very difficult, but much easier than waiting on a 1 in a billion chance on rolls... lol)

As well, random number generators are only random to a certain degree... the calculations to get this 'random' number can be based on any number of things (time index / hardware id's etc... it can even be based on connection latency at the time of the request....)
If a program can figure out the method of generation, it can predict how to get a 'higher' number... people who assume that it is impossible to 'hack' a roll is only fooling themselves... it is however quite difficult, but would be well worth it for the 'Gold farmers' who sell Game gold for RL gold.
the only variable you have control over is when you request your random roll. If you can first come up with how the time converts to a random number and predict when to do it (most likely to the millisecond), while compensating for the unknown travel time from your computer to the server, you could do it.

Lots of 'if's there, and you still can't make the conclusion that because someone had an improbable outcome that they are hacking. But you are 'convinced' because of that.

Allison
05-18-2006, 07:08 PM
Actually....

There is one thing wrong with your statement....

The server generates the numbers as requested. They are not preset and then distributed.

There's nothing wrong with my statement because it wasn't a statement. It was a question. :p

I was asking because the nine sequential 10's that our hypothetical Joe Schmoe rolled were only sequential from his point of view. They weren't necessarily sequential from the server's point of view. And I didn't know if that made a difference.

Second question: If I roll a die 100 times, are the odds that I'll get nine 10's in a row any different than if I'd only rolled it 10 times?

malkovich
10-06-2006, 08:15 PM
i almost forgot the awesomeness of this thread ...

spyder913
10-11-2006, 02:42 PM
oh jeez, don't revive this! ;)

malkovich
08-07-2007, 01:01 AM
HACKERS !! OH NOES !!