View Full Version : /stick /face and /assist
Allison
01-24-2002, 05:36 PM
/stick
I assume you fighter types use this to keep you on your target, even when it moves? If so, I'll have to add this to my quickbar selections. It would be a great help when I'm soloing and those pesky monsters, either because of lag or because of their wiley ways, get around behind me.
/face
Any of you casters use this? I discovered a little problem last night. In the close confines of a dungeon, I didn't always have time to get a mezz off on adds before they passed me and headed straight for the caster. I'd think I had time, so I'd throw a mezz, check the mini bar for heals, and then the little bugger would be to my side when the mezz went off. So, I assume if I had a little /face macro that I could click just before my mezz, then I'd spin to face the target as he passed and the first mezz would stick.
/assist
What in the heck does this do?
Morety
01-24-2002, 09:00 PM
/assist lets you target the same critter as the person you assign it to.
ie: /assist Morety
then you put it on your quickbar, and when you click on it, you'll have the same thing targeted that I have.
I use a macro of this for when I'm not pulling.
When I'm out with Babylon, for instance:
/macro assist /assist bablyon
I get an icon that I place in my quickbar.
Bab's goes to pull, he targets and lets rip
I click on my assist macro, then start clicking my blast spell
when I see the blast, I hit my 'slow the critter down" spell, which allows Bab's the time to get that extra crit shot off.
in dungeons I click it and I target the same as the main tank, so we take the first one down quicker.
Hope that rambling answer helps :)
I don't love the assist bind. The sooner I get my poison in, the better. With the assist bind I find myself tapping it a bunch of times and it seems like the monster gets pretty close before I get it targetted. If I just use F8 or point at it, I seem to get it targetted a lot quicker. However,I must admit that there are 2 huge advantages to using /assist. #1 I won't accidentally poison the wrong monsters and get us all killed with extra adds. #2 I can play with Shift-n and have the names off. I might mess around with it some more. I really like playing with the names off, but I need the names to make sure I am poisoning the right dino or whatever.
I loooooove the stick bind. I use it constantly. Monster is coming it, I target it, poison it, hit F6 to go to fight mode, and tap my stick bind till its close enough to get stuck. If the monster rushes past me to get at Stickybuns or someone, I will automatically chase it down. While I am stuck, I have time to switch my hotbar to my healing hot bar and get my pointer over my minipartywindow. Someone starts taking damage, I select them and start tapping my heal buttons. If noone needs a heal, I know I will remain stuck on the monster, bapping the heck out of him.
/face seems like it would work pretty well for the situation you described Alli. Monsters rushing in, instead of just targetting it and hitting mez or DD or whatever, target it and tap /face then mezz/DD/whatever. Only thing I would really use it for is poison, and I seem to usually get that off before the monster gets real close. So I'm not going to mess with it. If I was a caster like Cobra, I would probably use /face as much as I use /stick now.
~Cobra~
01-25-2002, 01:54 AM
also.. /face command works very well in RvR... if you're ever hunting in the frontier and a sniper hits you and you don't die... just press /face and mez and he's in trouble as long as the second arrow isn't coming your way... of course it's a lot easier explaining it than doing it... it's a good way to quickly target something if you get that 'target is not in view' thing that pops up.... all other scenarios i use /assist or f8
·ç·Xayd
01-25-2002, 09:24 AM
It targets instantly Boom, just doesn't show it.
Assist is something rangers learn to use very early, since two rangers shooting at the same mob can double crit shot it if they release at the same time. Very easy for two rangers to solo high-orange to red this way ;).
If you hit the button, you're targetted. It might not show the creature's health in your status bar, but it's targeted nonetheless.
Babylon
01-25-2002, 09:52 AM
Yup, that was what I was gonna say.
Careful, rangers, there is a bug/feature that if you target one mob, draw your shot, then target another mob, and shoot, you actually shoot the first mob, not the second.
Got the wrong monster a good 3-5 times with Cong and Muro in the mines one night, and I even knew this bug existed at that time.
heh.
/face RULES for me, I keep aim, don't have to worry when I watch everything else. Oh, you can strafe and not break /face, but not move forward, back, or turn.
/stick works just like /follow, and when you are laggy in RvR (heh) I use a /stick and look at the ground when the army is moving. /stick keeps ya closer. And yeah, works great when bapping mobs.
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