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View Full Version : noob question about MoM RA.


Boom
03-02-2004, 07:53 PM
Does it just give 3% to overall damage, so if my nuke usually hits for 300 it would hit for 309?

or does it give 3% to a spell's delve amount so that after intel and spec and stuff are figured in it actually increases damage by a worthwhile amount?

Of course it probably doesn't work for my bombers anyway (almost nothing does, like arch magery and toa +damage bonuses), so I guess it doesn't matter. :(

spyder913
03-03-2004, 03:37 AM
the first one

and I'm pretty sure it works for bombers now

MickeyFinn
03-03-2004, 08:53 AM
You will get more for your money with crits than MoM. Get it later.

spyder913
03-03-2004, 03:05 PM
if you want most damage for the realm skill points you alternate, starting with WP

WP1, MoM1, WP2, MoM2, etc.

Boom
03-03-2004, 04:48 PM
Well I have WP2 now and I'm very very happy about it. If I'm blasting an enemy for about 300, and he gets down to 350ish life, a crit on my next blast will kill him, whereas an extra 3% damage will not.

My real decision is whether to drop a few pts in MoM now or wait till later (of course i will get it at some point). I have 5 pts saved up (and aa2 and mcl2 and wild power2). So I could potentially get mom2 right now. But if its not really that big of a deal (318 damage instead of 300 for mom2), I think I'm better off saving for something big and cool like MoC or raging power and getting MoM later. I like the idea of saving cheap RAs for later because when I'm higher RR its a looooong wait between realm levels and nice to have some sort of reward.

My plan was to get Raging power next. Animists who have it, love it. But with all the powerfields being dropped around and my Stone of Atlantis staff power heal and MCL2 I haven't been hurting for power lately in pve or rvr. So Raging Power is now a low priority. So I think my current plan is next level bump up aa2 to aa3, the level after that put 1 pt in moa (anything to increase mah firby casting speed) then save 14 pts for MoC. I think that will put me at RR4L8 (439k rps) which isn't unreasonably far away to be planning for.

But if yall were to tell me that MoM does make a big difference, like it if was 3% to delve and would make my bombers hit for 350 instead of 300 or whatever, I woulda changed my plan.

spyder913
03-03-2004, 05:28 PM
definitley go RP next. You will love it =) Or MoC if you're going to do that. Even with MCL2 I go oop all the time in RVR. Power pots dont' help because they only do like 20%. RP is great because it's in combat too, something you need when your shrooms won't let you use your MCL =)


There is a reason I only have MoM1 right now.

Boom
03-03-2004, 06:49 PM
I've been trying to keep rough track of how many times in RvR I've said "ARRGGG! If only I had Raging Power! and how many times I've said "ARRRRGGG! If only I had MoC!!!

So far it seems MoC is winning. I'll hold off on starting down either path till i get another 50k rps or so but it looks like MoC is gonna be the win.

Stone of Atlantis summoned staff gives about 25% Power and can be used in combat (I can also cast the power heal on someone else, gimme a shout if ya desperate for power). Traldor staff's arcane siphon giving me free shrooms makes my power last a bit longer, and if i ever get jacinas sash my arcane siphoning will be awwwwesome. Powerfields getting more and more common. And even if I'm 98% oop I can still cast level 5 shrooms and feel useful. Not saying that raging power isn't awesome and I'm not gonna love it, just saying it can wait a bit.

Soooooo.... unless I change my mind in the next month of rvring.... Imma next boost aa2 to aa3, then drop a point in moa, then start the long save for MoC.

spyder913
03-03-2004, 07:03 PM
or you could respec for moc when you get enough points and then get WP1,2 and MoA1 back

Nymf
03-04-2004, 02:32 AM
MoM2 666
MoM3 684

u only nuke for 300ish booms ?

spyder913
03-04-2004, 03:37 AM
he's talking actual nukes, not cap nymf

and you KNOW that you're not hitting for cap that much

Nymf
03-04-2004, 05:10 AM
Thats why teamplay is important in rvr.
Chanter debuff = cap

Coplann
03-04-2004, 05:36 AM
booms needs to find a void eld eh? :D

Boom
03-06-2004, 07:48 PM
Damn. The change from MoM2 to MoM3 only raised your cap by 18 damage? Uggh. So it raise your average hit in rvr by probably less than that.

Yeah I wasn't talking about caps. Ill bomber a grey con tomorrow night when I can play and post my caps. My 300ish damage is after resists in rvr. So 300 (-200) ish or whatever.

A void eld / animist could work better than a chanter / light caster combo. If a debuffer tries to assist nymf there is no-way he can get the debuff in before the blast hits (its not insta anymore, right?). My blasts are on bombers that have to run over to the enemy before they go off, so if a void eld sees me winding up he can assist and debuff, and the debuff should hit my target before the bombers. That and the fact that my bomber has higher delve then any light dd. :D

The correct way to play an animist is 2-3 bombers followed by 2-3 lifetaps. If done correctly, the first lifetap (faster cast then bomber and a lifetap is regular dd with no travel time) hits the enemy just as the first bomber is reaching the enemy and the second lifetap hits immediately afterwards with the second bomber. Basically allows me to do the damage of 4 spells in the time of 2 spells (as perceived by my enemy). My lifetap is energy damage, so I guess I need a super skilled voidy eld to body debuff when he sees me winding up a bomber then follow it with an energy debuff for my lifetaps.

Nymf
03-08-2004, 02:32 AM
If he debuff u dont havta lifetap thou.

spyder913
03-08-2004, 03:04 AM
Oh by the way boom. The expected extra damage from another level of WP is (looking at cap for ment dd to keep comparable to the MoM):

666 (MoM2) * .25 (average crit) * .05 (increase in crits from next level of WP) = 8.325

It doesn't add as much as you think either =)

Boom
03-08-2004, 01:39 PM
Yeah thats true nymph, if my bombers get debuffed the suckah should die before I get around to casting lifetaps. :D

Yeah spyder I know all that math stuff proves that WP doesn't give you more damage in the long run then MoM, but WP just seems more effective and is definitely more fun. If a alb has 350 hits left, having MoM3 won't make my next shot (300ish damage dd) kill him. Having WP3 means I got a 25% chance that my next shot will crit and kill him.