Boom
10-29-2003, 02:30 PM
I was trying to think of a way we can do fin tree, if we don't have 3 tanks. Tankfins is fun, but its tough to get all the tanks to show up.
Ok, I cast my tanky/taunty shroom. We buff him up to the moon. I have him pull (crappy thing is, he only has a 1000 range on his taunt, so he will have to be pretty close to the tree, and this method won't work at all at fin2, but it will work well at baby fin tree, which is always open, and 2 fins per pull is still pretty nice).
We all line up behind the tank shroom, so no matter who the adds are going for, they have to pass over the tank shroom. As soon as I have the tank pull, I start spamming my shroom pbaoe. The shroom pbaoe is horribly bugged, it doesn't do the damage it delves for and stuff, but it will at least get the fins on the tank shroom. One good thing about shroom pboae, I don't think I share agroo with the shroom, I think the shroom gets all the aggro. I've never had a mob leave the shroom and go for me when I've used the shroompbaoe. I'm not sure, but I'm hoping that even if the initial pbaoe gets resisted, the fin adds will go for the shroom rather then a random group member who hasn't done anything at all. When I used to tank fins with my shade, I would use my isntadd to grab my add and it always went for me even when the dd was resisted.
Once all the fins are on the shroom, I continue to pbaoe till I'm at 50% mana. I don't expect this to do a ton of damage to the fins (it should, but like I said, the spell is way borked. Animists wisps used to have the same bug where they didn't do the right kind of damage, and they got fixed but pbaoe didn't. I don't understand it, but like lots of stuff is supposed to boost damage over delve and none of that stuff works for the pbaoe). Anyway, even if it isn't doing huge damage, I think half a mana bar of pboae will at least get the fins stuck on my shroom pretty good. Then Flyhead and Figgyzap and whoever should be able to get in there and take the fins out with real pbaoes.
Tank shroom with fullbuffbot buffs is way tough. I have no doubt that Ailiadot can keep him alive no problem with her hots. Expecially if I toss out a 25% absorb in there somewhere.
Ok this post is already too long and complicated. Let me summarize.
1. Tankshroom pulls fins.
2. Tankshroom pbaoes as fins run over him, grabbing adds.
3. All fins on tankshroom, I keep shroompbaoing, Ailia hots shroom.
4. Manachanters/elds go in and pbaoe killing all fins.
5. Dape gets the firebrand drop.
I am pretty damn sure that numbers 1-3 will work as I expect them too. The only question I have is whether flyhead will peel the fins with his first pbaoe and die. We can experiment with how long you wait before you go in and pbaoe. I have a feeling that the shroom will hold agroo well enough for this to work.
If this works, it could be almost as good as focus pulling was before the nerf. If they ever fix shroom pbaoe to work the way it should, this will be better than focus pulling ever was.
Ok, I cast my tanky/taunty shroom. We buff him up to the moon. I have him pull (crappy thing is, he only has a 1000 range on his taunt, so he will have to be pretty close to the tree, and this method won't work at all at fin2, but it will work well at baby fin tree, which is always open, and 2 fins per pull is still pretty nice).
We all line up behind the tank shroom, so no matter who the adds are going for, they have to pass over the tank shroom. As soon as I have the tank pull, I start spamming my shroom pbaoe. The shroom pbaoe is horribly bugged, it doesn't do the damage it delves for and stuff, but it will at least get the fins on the tank shroom. One good thing about shroom pboae, I don't think I share agroo with the shroom, I think the shroom gets all the aggro. I've never had a mob leave the shroom and go for me when I've used the shroompbaoe. I'm not sure, but I'm hoping that even if the initial pbaoe gets resisted, the fin adds will go for the shroom rather then a random group member who hasn't done anything at all. When I used to tank fins with my shade, I would use my isntadd to grab my add and it always went for me even when the dd was resisted.
Once all the fins are on the shroom, I continue to pbaoe till I'm at 50% mana. I don't expect this to do a ton of damage to the fins (it should, but like I said, the spell is way borked. Animists wisps used to have the same bug where they didn't do the right kind of damage, and they got fixed but pbaoe didn't. I don't understand it, but like lots of stuff is supposed to boost damage over delve and none of that stuff works for the pbaoe). Anyway, even if it isn't doing huge damage, I think half a mana bar of pboae will at least get the fins stuck on my shroom pretty good. Then Flyhead and Figgyzap and whoever should be able to get in there and take the fins out with real pbaoes.
Tank shroom with fullbuffbot buffs is way tough. I have no doubt that Ailiadot can keep him alive no problem with her hots. Expecially if I toss out a 25% absorb in there somewhere.
Ok this post is already too long and complicated. Let me summarize.
1. Tankshroom pulls fins.
2. Tankshroom pbaoes as fins run over him, grabbing adds.
3. All fins on tankshroom, I keep shroompbaoing, Ailia hots shroom.
4. Manachanters/elds go in and pbaoe killing all fins.
5. Dape gets the firebrand drop.
I am pretty damn sure that numbers 1-3 will work as I expect them too. The only question I have is whether flyhead will peel the fins with his first pbaoe and die. We can experiment with how long you wait before you go in and pbaoe. I have a feeling that the shroom will hold agroo well enough for this to work.
If this works, it could be almost as good as focus pulling was before the nerf. If they ever fix shroom pbaoe to work the way it should, this will be better than focus pulling ever was.