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View Full Version : What do you think? Bombing Run + Translocator


Rooster
09-16-2002, 09:55 AM
After playing some Bombing Run yesterday, I've come to realize that having the translocator on BR maps may be a tad powerful (toss ball, xloc to ball, pick up ball, repeat ad infinitum)...

So... what do you think?

WebSlinger
09-16-2002, 10:13 AM
Just my opinion...

TDM - Everything on, weaponstay on
DM FFA - No X-loc, No Powerups, weaponstay off
CTF - Adrenaline off, x-loc on, weaponstay on
BR - Adrenaline off, x-loc off, weaponstay on

now, in the demo we have no control over the adrenaline and powerups do we?

Rooster
09-16-2002, 11:29 AM
Good points about adrenaline.

No, I dont think we can turn it off.

El_Phantasmo
09-16-2002, 11:54 AM
I played a bunch of BR at a LAN on Saturday and it didn't seem to me that having the translocator available made the game any less enjoyable, or made any one team more overpowered. Like anything else it really comes down to strategy. All the guys at the LAN were good players (some REV folks, a couple of LSD guys and a handful of CMi) and the toss ball, TL, grab ball, toss ball tactic was tried a couple of times. A good defense was able to shut that down pretty quickly.

On the topic of adrenaline, I would think that the speed boost would be invaluable for a good flag runner (or ball runner in BR). The only concern I would have about adrenaline is invisibility. I can't think of any CTF map that was used for ladder play that had invisibility on it, and I don't remember anyone using it during CTF or BR at the LAN, only when we were playing DM or TDM. That kinda makes me wonder if you can go invisible when you have the flag or the ball, and what it looks like if you can.

]LoL[Harm
09-16-2002, 02:19 PM
If you go invisible with the flag you just see your flag running around as if it were alive. I dunno about the bomb.

I never have liked the transloc, and don't think it really fits in with the "football" aspect of bombing run.

Rooster
09-16-2002, 02:49 PM
Never liked the XLOC? I feel like my feet are in the mud if I dont have it!!

Damn DM'ers.. :D

]LoL[Harm
09-16-2002, 03:57 PM
"Quit flying around like monkey turds and get your ass down here and pull out a weapon, there's a reason you picked them all up!" ;)

WebSlinger
09-16-2002, 04:07 PM
Originally posted by ]LoL[Harm
If you go invisible with the flag you just see your flag running around as if it were alive. I dunno about the bomb.you still see the ball, it is the color of the person carrying it except you don't see the person.

AriTheDog
09-16-2002, 04:12 PM
i would have to totally agree with webslinger.

about ctf- who remembers how annoying constant speed flag runs are on servers with relics enabled? if you've never played it, i'll tell you, it's pure cheese.

in FFA, i think it'd be nice to have adrenaline on... on select servers. on one hand, it's ncie to get a reward for staying alive long enough to get enough adrenaline, and it encourages people to keep moving, and not camp. on the other hand, well... relics, need i say more.

but yeah, for bombing run: i think x-loc should be off, as well as adrenaline. i can't really decide if powerups are good or bad yet for the gametype.

El_Phantasmo
09-16-2002, 04:32 PM
You can't do constant speed flag runs with adrenaline because you have to build it up to 100 first before you can do anything. Once you've got enough adrenalin, then you have to decide what to do with it. Adrenaline is not nearly the same thing as relics. With relics in a game there is always someone with some kind of boost. With adrenaline, you get a temporary boost every so often. It doesn't happen often and it only lasts a certain amount of time.

Having the x-loc off would just be silly. It would be like having it off on CTF. Once the flag/ball carrier gets ahead of you, you won't be able to catch up to him.

I say keep them both on.

Rooster
09-16-2002, 08:47 PM
Oh contraire Phant...

in BR, if you get killed, you spawn where the guy is trying to take the ball... you basically have to be faced twice regardless.

El_Phantasmo
09-17-2002, 01:03 AM
Touche!

Jing
09-17-2002, 03:13 AM
interesting to note that you keep all your weapons and ammo from round to round. So on the one hand, shooting people after the round is over before the next starts uses up ammo... but on the other hand, anyone you shoot and kill loses THEIR weapons...

I do think xloc and br is semi cheese, although some people use it for finesse... i think it's a little hard to say with just one map. And again, no xloc makes it a bit difficult for the defenders to get some nice perches...

Hammer
09-17-2002, 08:43 AM
After playing BR for the first time last night, I think i'm in love;) Oh TL. As an offensively minded player, the TL felt necessary. Especially on a map with a single entry to the flag room. I think against a quality defense TL running not just useful but necessary. It's not like ctf flag run where I can just rise up and kill everybody on my way back home (yeah right, but you get the point). You are totally defensless, so tossing the ball can be an effective diversionary tactic. Do I go after the ball, or try to kill the ball carrier? We had some very long 3 score games last night and that was just with 2 players on a side with bots filling in.

Rooster
09-17-2002, 09:46 AM
:hump: AND IT TOTALLY ROCKS!!! :hump:

WebSlinger
09-17-2002, 10:28 AM
Originally posted by Rooster
After playing some Bombing Run yesterday, I've come to realize that having the translocator on BR maps may be a tad powerful (toss ball, xloc to ball, pick up ball, repeat ad infinitum)I usually have a problem with people finding techniques that weren't intended and exploiting them, but I played some BR with bots last night and they do the toss, xloc thing. Seems the developers decree that's the way to play. I still don't like it. I think it would be more challenging to toss the ball and fight your way to it.

WebSlinger
09-17-2002, 10:33 AM
GOIN OT HERE.....

Originally posted by Jing
So on the one hand, shooting people after the round is over before the next starts uses up ammo... but on the other hand, anyone you shoot and kill loses THEIR weapons...After a round, I was trying to congratulate the ball carrier who just scored and he shot me! That after-goal shooting is annoying, but, as you point out, a valid way to cripple the other team before the next round starts.

If I was UT2003 BR League Commissioner, I would make it so that after a goal is scored, you can't fire, you can't pick up anything. Just chill for a bit and get ready for the next face-off.

Rooster
09-17-2002, 11:58 AM
I found a few folks that made the toss & xloc method really hard to pull off.

It was good to see.

More rewarding when I pulled it off too.

I_B_Bangin
09-17-2002, 12:19 PM
It's too much. I just went nutz on some guys who weren't deending against it. I was scoring rediculously fast even though I was taking a roundabout route to the goal. I think it should be played without, so that it levels the playing field a bit for the poor lowly n00bs.

oh wait, I'm a n00b. :ack:

Hammer
09-17-2002, 04:57 PM
After a few games and a tongue lashing from Jing, I stopped shooting people and started using that extra time to whore power ups and ammo;)

Jing
09-18-2002, 08:27 PM
Well...i think of it in this way...

If i have a bunch of ammo, and people are standing around being dorks, i'll kill them.

I lose what, one, two shots of ammo? They lose all their ammo, shields, and weapons.

If everyone is moving around DM style or I'm low on ammo, i'd rather spend that time picking up powerups and ammo, and avoiding being killed... especially if i can gimp the other team by taking THEIR ammo and shields. =)

There's pro and con to consider... if you have full ammo, might as well blast a few people to give your team a slight advantage for the next round.

I_B_Bangin
09-18-2002, 10:50 PM
good stinkin jing

Jing
09-19-2002, 02:20 AM
I've noticed that the bots on BR, with TL, they tend to leave a beacon int he base whent hey go after the ball... that way they can TL back for Defense if needed (i tell them all to attack. bloodier that way =)

also, I'd avoid TL-ing around like a mad monkey inbetween rounds... the recharge doesn't reset (in the demo, at least) between rounds... meaning you still have to regen the TL beacons you used.

Yeah i know, i keep pointing out minor tiddly winks =P

I_B_Bangin
09-19-2002, 11:31 AM
ok, you can stop stinkin now

:cheese: