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View Full Version : Improve your epic with spellcrafted:


Morety
08-29-2002, 01:18 PM
From what's been published, Masterpiece armor will have 35 points to put in each piece. Following is the points in each piece of your epic armor.

Look at where you can improve. I'd have to say anything over 35 is a keeper for sure:

Bard Vest 29
Sleeves 34
Legs 39
Gloves 28
Helm 22
Boots 30

Bladem'r Vest 26
Sleeves 34
Legs 33
Gloves 29
Helm 38
Boots 36

Champ Vest 34
Sleeves 21
Legs 30
Gloves 33
Helm 23
Boots 38

Druid Vest 31
Sleeves 27
Legs 38
Gloves 23
Helm 28
Boots 36

Eldritch Vest 29
Sleeves 25
Legs 40
Gloves 26
Helm 43
Boots 18

Ench'r Vest 18
Sleeves 25
Legs 39
Gloves 25
Helm 30
Boots 34

Hero Vest 21
Sleeves 34
Legs 39
Gloves 25
Helm 34
Boots 26

Mentalist Vest 26
Sleeves 25
Legs 39
Gloves 25
Helm 30
Boots 33

Nights'd Vest 17
Sleeves 30
Legs 39
Gloves 33
Helm 18
Boots 30

Ranger Vest 19
Sleeves 29
Legs 34
Gloves 33
Helm 38
Boots 26

Warden Vest 18
Sleeves 32
Legs 17
Gloves 36
Helm 24
Boots 39

Morety
08-29-2002, 01:19 PM
I said for sure? Maybe not. It depends on if you like the stats of the equipment as well.

For instance, I have points in plus valor which are totally wasted on me.

As soon as I find out what 99% stuff is going to handle I'll post it.

Hammer
08-30-2002, 09:16 AM
Just want to make sure I understand. Your listing our current epic armor and how many points of enchantment it has. So the vest for a hero only has 21 when it could have 35? If so, that's a lot of potential enhancement.

Morety
08-30-2002, 02:32 PM
You are correct Hammer.

...waiting to see the final points available for everything still. There's 35 points for 100% armor.

Of course that can change, and they've no idea yet of the mVal (points) for 99% stuff which is a ton cheaper.

WAnk
11-12-2002, 11:00 AM
bump for my own purposes.... is the value on masterpieces 32 now?

Morety
11-12-2002, 01:02 PM
Yes, 32 is the 'safe' value of mpoints that can be placed.

With a 1001 spellcrafter, and 99% jewels, you have a 75% successful chance for 35 points.

Boom
11-12-2002, 02:23 PM
I don't think I will risk a 25% chance of destroying my 100% Ludomade leathers. So I'm just gonna replace the stuff that is 32 or under.

So I guess I take my jewelry, cloak, belt and the epic items with over 32 imbue points, then add all there stats up and see what I'm missing. Then imbue my playercrafted stuff with whatever I'm missing.

I need to go over my jewelry options and make sure I'm wearing the stuff with the biggest imbue value.

Boom
11-12-2002, 02:31 PM
What I really want is

+75 str/const/dex/quick
+11 cs/pierce/stealth/enven/cd
+25% crush/slash/thrust/body/matter/spirit

I have a feeling that this will not be possible so I will have to cut some corners. Maybe if I make all the resists 20% instead of 25% and only have +5 CD instead of +11 and I guess I could give up a little bit of quick and str.

I'm still confused by a few things, like how some stats are really worth 150% but only show 100% and how it takes less imbue points to do +5 cs on two seperate items rather than +10 cs on one item. I guess I will figure all this out way before any spellcrafter reaches 1000 anyway.