Bobalin
01-29-2009, 10:38 AM
First a disclaimer. All of the following is subject to change. Do not hold it against me if it does.
Ok, so the deal is that White Council, Astalderea and Legion of Lions will be looking to run the Watcher twice a week, on Tuesdays and Wednesdays. I do not think there is a fixed time yet for either, but the Tuesday run will probably be geared towards PST'ers w.r.t. start time and the Wednesday run more towards EST'ers. Read into that what you will. It is more than likely going to be the case that priority will be given to those that run once, i.e. if you run on Tuesday, succesfully or not, you won't be guaranteed a place on Wednesday with an alt, or main, unless the raid is short members. Details with regards this, i.e. making this official, will be forthcoming.
Now for the juicy part. Loot. There are 3 important types of loot that will drop from the Watcher chest. Coins for the radiance set helm/shoulders, 1st age legendary items and random teal armour/jewellery. I'll deal with coins 1st
Coins will be rolled on in the usual manner with the "twist" that the lowest roll will win. With me so far? Ok, here is where it will start to get a little complicated. If you DO NOT win, next time you run the watcher, instead of rolling out of 100, you will roll out of 15 less (85), hence giving you a better chance of rolling a lower number. If you don't win again, next time you will roll from 70, then 55 etc. until you roll out of 1 and are essentially guaranteed the loot. Now, if at any point you DO win the coin, your roll will be reset to 100 for the next time you run the watcher.
Now the random teals jewellery/armour will use the same system, i.e. you can use your "weighted" roll (including rolling out of 100) to roll on any of these items and if you win you will have your roll reset for next time. If NOBODY wants to roll on the item then it will go to a free-roll out of 100 for everyone and winning it will not reset your roll.
Ok now for 1st age weapons. This bit is subject to change more than any other so take it with a pinch of salt. So as usual we will be adopting the 1 teal per person per run (unless a freeroll is in play) and 1st age weapons fall into this category. Classes for whom the weapon is relevant will roll off in the standard manner (out of 100, highest wins). The winner will not be able to roll on any other loot (unless freeroll) and will not "gain 15" on his roll for next time, HOWEVER, because the LI is class specific it will not reset his roll. If you weren't confused before you probably are now so I'll do a mini example to illustrate the whole thing.
Loot: Coin for Helm, Coin for Shoulders, Really nice Teal, Rubbish teal, 1st Age Champ (Lvl60) 1h Axe *cough*
Members: Champ1(85), Champ2(100), Hunter(85), Mini(70), Capt(100), Burg(85)
The numbers in brackets are the persons roll total.
The first thing that is rolled on is the Axe.
Champ1 rolls (100): 76
Champ2 rolls (100): 32
Champ1 wins the Axe
Next the helm, champ1 is locked out.
Champ2 rolls (100): 88
Hunter rolls (85): 21
Mini rolls (70): 39
Capt rolls (100): 20
Burg rolls (85): 56
Capt wins the helm.
Next the shoulders, capt and champ1 are locked out.
Champ2 rolls (100): 42
Hunter rolls (85): 67
Mini rolls (70): 13
Burg rolls (85): 19
Mini wins the shoulders.
Now the teals. Burg and hunter mention they would like to roll on really nice teal (lots of agil/evade? idk)
Hunter rolls (85): 56
Burg rolls (85): 82
Hunter wins.
No-one wants rubbish teal so it goes to a free roll.
Now here is the important part, next time, the rolls will be:
Champ1 : 85 (no change)
Champ2 : 85 (-15)
Hunter : 100 (reset)
Mini : 100 (reset)
Capt : 100 (reset)
Burg : 70 (-15)
Obviously you need to factor in 6 other people but you get the idea.
There is one case that I have not yet mentioned and that is for a 1st Age LI drop for a class you do not have in your raid. Here it will be treated as a "really good teal", i.e. you can use your weighted roll to roll on it for an alt/friend/AH(if you suck!) but if you win your roll WILL be reset. If no-one wants to roll on it like this (I don't see why they wouldn't), it will go to a free roll....
Phew.... I think that's about it. I just need to mention that there will be a record of the attendees made by the raid leaders and a google spreadsheet will be set up for you to keep track of things yourself (link to be added). Weighted rolls will apply for both Tuesday and Wednesday runs. Any "bonus" you get to your roll will be applied at the lock reset date on Thursdays so for example if you don't win something on Tuesday and are asked to bring an alt on Wednesday you won't have your improved roll. However, if you DO win on Tuesday your roll will be reset immedietly and whilst you can roll (out of 100) on items you will not get a "bonus" if you do not win anything. Sorry if this seems pedantic but it is a special case that should be mentioned just in case it does transpire in order for those who can only run once a week to not be disadvantaged to those with the facility to run twice.
Ok, so the deal is that White Council, Astalderea and Legion of Lions will be looking to run the Watcher twice a week, on Tuesdays and Wednesdays. I do not think there is a fixed time yet for either, but the Tuesday run will probably be geared towards PST'ers w.r.t. start time and the Wednesday run more towards EST'ers. Read into that what you will. It is more than likely going to be the case that priority will be given to those that run once, i.e. if you run on Tuesday, succesfully or not, you won't be guaranteed a place on Wednesday with an alt, or main, unless the raid is short members. Details with regards this, i.e. making this official, will be forthcoming.
Now for the juicy part. Loot. There are 3 important types of loot that will drop from the Watcher chest. Coins for the radiance set helm/shoulders, 1st age legendary items and random teal armour/jewellery. I'll deal with coins 1st
Coins will be rolled on in the usual manner with the "twist" that the lowest roll will win. With me so far? Ok, here is where it will start to get a little complicated. If you DO NOT win, next time you run the watcher, instead of rolling out of 100, you will roll out of 15 less (85), hence giving you a better chance of rolling a lower number. If you don't win again, next time you will roll from 70, then 55 etc. until you roll out of 1 and are essentially guaranteed the loot. Now, if at any point you DO win the coin, your roll will be reset to 100 for the next time you run the watcher.
Now the random teals jewellery/armour will use the same system, i.e. you can use your "weighted" roll (including rolling out of 100) to roll on any of these items and if you win you will have your roll reset for next time. If NOBODY wants to roll on the item then it will go to a free-roll out of 100 for everyone and winning it will not reset your roll.
Ok now for 1st age weapons. This bit is subject to change more than any other so take it with a pinch of salt. So as usual we will be adopting the 1 teal per person per run (unless a freeroll is in play) and 1st age weapons fall into this category. Classes for whom the weapon is relevant will roll off in the standard manner (out of 100, highest wins). The winner will not be able to roll on any other loot (unless freeroll) and will not "gain 15" on his roll for next time, HOWEVER, because the LI is class specific it will not reset his roll. If you weren't confused before you probably are now so I'll do a mini example to illustrate the whole thing.
Loot: Coin for Helm, Coin for Shoulders, Really nice Teal, Rubbish teal, 1st Age Champ (Lvl60) 1h Axe *cough*
Members: Champ1(85), Champ2(100), Hunter(85), Mini(70), Capt(100), Burg(85)
The numbers in brackets are the persons roll total.
The first thing that is rolled on is the Axe.
Champ1 rolls (100): 76
Champ2 rolls (100): 32
Champ1 wins the Axe
Next the helm, champ1 is locked out.
Champ2 rolls (100): 88
Hunter rolls (85): 21
Mini rolls (70): 39
Capt rolls (100): 20
Burg rolls (85): 56
Capt wins the helm.
Next the shoulders, capt and champ1 are locked out.
Champ2 rolls (100): 42
Hunter rolls (85): 67
Mini rolls (70): 13
Burg rolls (85): 19
Mini wins the shoulders.
Now the teals. Burg and hunter mention they would like to roll on really nice teal (lots of agil/evade? idk)
Hunter rolls (85): 56
Burg rolls (85): 82
Hunter wins.
No-one wants rubbish teal so it goes to a free roll.
Now here is the important part, next time, the rolls will be:
Champ1 : 85 (no change)
Champ2 : 85 (-15)
Hunter : 100 (reset)
Mini : 100 (reset)
Capt : 100 (reset)
Burg : 70 (-15)
Obviously you need to factor in 6 other people but you get the idea.
There is one case that I have not yet mentioned and that is for a 1st Age LI drop for a class you do not have in your raid. Here it will be treated as a "really good teal", i.e. you can use your weighted roll to roll on it for an alt/friend/AH(if you suck!) but if you win your roll WILL be reset. If no-one wants to roll on it like this (I don't see why they wouldn't), it will go to a free roll....
Phew.... I think that's about it. I just need to mention that there will be a record of the attendees made by the raid leaders and a google spreadsheet will be set up for you to keep track of things yourself (link to be added). Weighted rolls will apply for both Tuesday and Wednesday runs. Any "bonus" you get to your roll will be applied at the lock reset date on Thursdays so for example if you don't win something on Tuesday and are asked to bring an alt on Wednesday you won't have your improved roll. However, if you DO win on Tuesday your roll will be reset immedietly and whilst you can roll (out of 100) on items you will not get a "bonus" if you do not win anything. Sorry if this seems pedantic but it is a special case that should be mentioned just in case it does transpire in order for those who can only run once a week to not be disadvantaged to those with the facility to run twice.