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View Full Version : PVP Strategy, and Firefighting


MickeyFinn
05-06-2008, 03:56 PM
When approaching a disaster beyond the capabilities of one or even a few trained individuals (such as Oklahoma City or even a WalMart fully engulfed in flames), firefighters are still expected to be able to perform their job flawlessly.

What may seem like a simple task to a civilian becomes a nightmare very quickly. Massive amounts of personnel may be required, and with it comes hundreds of questions without answers. Whose job is what? Who does everyone report to? In becomes apparent very quickly that a strong structure needs to be created before there are hundreds of firefighters are doing whatever they think is needed.

In comes IMS, the Incident Management System. There are rules and structure to handle a problem of any size, and I see this being an absolute necessity in the siege battle gaming that will be taking place in AoC or WAR. I think it applies rather well, actually.



There are a few rules in IMS that can never be broken:

1) The incident commander is in charge, and will only relinquish that duty if they so choose. Even if a basic firefighter has a department Chief approach him, command may not be passed without the firefighter making that choice. That Chief may be the better candidate due to experience though, and this is something a responsible firefighter will recognize.

2) Utilize a proven management form called Span of Control. In a labor intensive situation, any single person can manage only between 3 and 7 people. 5 is optimal. Moving beyond the limit of 7 will always always always prove to be a bad plan. This rule applies to everyone from the Incident Commander down to a company's Captain.

3) Utilize another form of organization called Unity of Command. Each firefighter reports to one person. That means the incident commander will never give orders to someone outside of his span of control, and a subordinate will never listen to them. Confusion always exists in a real-time situation, but this principle helps very much.




I will adapt the structure for the purposes of PVP:



Attacking a 4 wall keep


Incident Command (Run by Incident Commander)
|
|
Operations (Run by Operations Chief)
|
|--> West Wall Operations Company (Run by West Wall Captain)
|--> East Wall Operations Company (Run by East Wall Captain)
|--> North Wall Operations Company (Run by North Wall Captain)
|--> South Wall Operations (Run by South Wall Captain)
|------->South Wall Company 1 (Responsible for using the ram)
|------->South Wall Company 2 (Responsible for close range suppression efforts)
|------->South Wall Company 3 (Responsible for long range suppression such as a trebuchet)
|
|
Logistics & Planning (Run by Logistics Chief). This branch ensures available resources for the siege
|
|--> Wood Management & Planning (Run by a Captain)
|--> Ammo Management & Planning (Run by a Captain)
|--> Food Management & Planning (Run by a Captain)
|--> Reinforcement Planning (Run by a Captain)


In this example, The Incident Commander will never address South Wall Operations, or the Food Management team. Those are the jobs of their respective chiefs, and Unity of Command prevents him from interfering. His job is simply to tell the Operations chief that he wants a company on each wall, and lets the Chief do it in the best way he knows how.

This form of organization is critical for the huge battles that will surely commence. It reduces radio traffic to the absolute minimum (TeamSpeak/Ventrilo for us, but same thing) and creates maximum efficiency. The system can be expanded or contracted based on the incident. Resource management might not be necessary, so the Incident Commander may very well choose to double the size of the Operations division instead. Either way, I think we could utilize this structure to our benefit.

MickeyFinn
05-06-2008, 06:46 PM
After having written this, I now concede that I'm a huge nerd. Please ignore this thread.

Noleader
05-06-2008, 08:12 PM
I must concede that I agree with your second post :D

Cavan
05-06-2008, 08:45 PM
It is a GREAT Idea... and works in real life... but MMO's... are not real life... all those damn people not listening...

MickeyFinn
05-06-2008, 09:05 PM
Well. Lions are far from the standard MMO community.

nukor
05-07-2008, 10:54 AM
I agree with the above :)

Muadi
05-07-2008, 11:45 AM
Proper scenario: Just as you have written out. I'd love to see that type of organization :)

LoL scenario: 'Hey, look, there is a keep over there!'.. 'Woot, lets take it!'..'Charge!'....'Whoa! Look, a pond!... SKINNY DIPPING!'... 'Woot!'... 'Where's MACs?'... 'Oh look, MAC is dead at the keep door, what a n00b!'

Noleader
05-07-2008, 03:17 PM
HAHAHA Macs would do that too :D

Golmacmourna
05-07-2008, 09:25 PM
ok, I follow that the east wall commander is in charge of the east wall, and that the west wall commander is in charge of the *west* wall. But the north wall commander in charge of the north wall? I'm afraid you lost me there.

Elvtin
05-07-2008, 10:46 PM
I see alot of O's in your post... and they just kept running together on me..
o.o, o.O, O.O, O.o, o.o

Golmacmourna
05-07-2008, 11:16 PM
What if a castle is situated at 45 degrees to the compass point? Do the North wall and east wall commanders share responsibility for the NE wall, whilst allocating additional units to the SE and NW walls, as needed? Or does everyone rotate one wall to the right? Should the commanders be redesignated 'first wall commander' and so on, the first wall being defined as the first wall to be encountered by a person who, beginning facing north, then turns to their right?

In cases where the castle is located in the central shaft of the battle school, the enemy gate is considered down, and the north wall is the one which was over your head when you came through your army's door. Who is responsible for designating that door? And, can the task of designating the initial door be passed along to another door designator?

How many licks does it take to get to the center of an incident management system?

MickeyFinn
05-08-2008, 02:10 AM
Ask the battalion chief who pulled up on 9/11 first.

Golmacmourna
05-08-2008, 12:30 PM
pssh. Bum us out why don't you.