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Grundy
01-17-2008, 01:51 PM
I wasnt quite sure what the exact source for the stats shown but its kinda neat to see this from Steam site updated every week describing average statistics for each class.

http://www.steampowered.com/status/tf2/tf2_stats.php

I was really intrigued with the Ave lifespan that shows most everyone living only between 35 and 45 sec with the Engineer at 60 secs.

This is the one thing I am trying to work on now to get out of the rut spawn-die-spawn-die etc. Im pretty much past the "just rush in regardless of the odds style" (which is very fun btw) and now I am consciously trying to find people to team up with. Ill prolly start using voice too since Im playing medic alot now.

]LoL[Harm
01-17-2008, 02:11 PM
Very nifty! Yeah teamwork in this game takes it to a whole new level. Run and gun favors the die respawn die cycle.

Morety
01-17-2008, 02:22 PM
Rusing in where angels fear to tread IS fun! My kpd percentage proves that.

But when it's a close game, yeah, slowing down and waiting for other team mates and better opportunities to advance is the way to go.

Grundy
01-17-2008, 02:29 PM
This post has some neat statistics as to damage per second for each of the weapons and melee.

http://www.teamfortress2fort.com/forums/t/InDepthWeaponDmg%2FAccuracy%2FDpsBreakdown-6316.aspx

I noticed I had a much easier time trying to kill someone as Scout with the Bat or with the Medic Chainsaw. I can't hit anyone with that dam shotgun or the Medic gun.