View Full Version : TF2 server?
Morety
01-14-2008, 11:04 AM
Anyone have the ability to hook up a server for LoL to do some practising on TF2?
I have my daughters computer that might be able to handle it.
I'm just thinking it'd be cool to hook up together and work on some skills without making public asses of ourselves. It'd give us a chance to help each other out.
We could always just hijack empty servers to do this, but then strangers may join in.
Anyone interested? Any special time we should set up to do something like this?
Muadi
01-14-2008, 12:40 PM
I can also set it up, I think. I'm assuming we need a second copy to set it up on a secondary machine? Elsewise, the server would be on the primay machine that you play on, giving you a realllly nice ping :)
Grundy
01-14-2008, 02:01 PM
I jumped on MYU when I saw Mo ingame and we did a 2x2 in Lazy Town. At the end I hear him say on voice "Grundy you suck!". I concur.
A bit later I was playing with Hammer. After he died he must have been watching me and said "Grundy take out that guy". I was a demo and the other guy was a doctor. The doctor killed me with his Chainsaw.
Later in the late evening I was playing with DragonAsh and he asked me to rocket jump up onto a ledge to defend his control point. I had to sheepishly explain " Um, I dont know how to do that". He just shook his head said "oh" and left me alone.
malkovich
01-14-2008, 02:17 PM
i dont really know how to rocketjump well either , can someone explain ?
i just fire at the ground and jump at the same time but there must be some exact timing that works best because i never get really high like some people can and sometimes i barely leave the ground ...
Aasimon
01-14-2008, 02:50 PM
I do a pretty decent job at it. What works for me is to be walking forward, looking straight down, jump, then immediately fire. Simultaneous jump/fire never works for me. It seems there is a sweet spot between jumping and firing that nets the best result.
Although I still can't get as high as a few of the Myu guys can.
spyder913
01-14-2008, 02:53 PM
It's definitely a non-simultaneous thing. I haven't really got it down yet but I think Aas is right.
Grundy
01-14-2008, 02:56 PM
Ah. I was doing it simultaneously and just blowing myself up.
vid with rocket jump locations: http://www.gamers-underground.com/forum/team-fortress-underground/27481-rocket-trick-jumps-sneaky-spots.html
I didnt know you could have scripts. this one seems has a jump/duck/wait/fire sequence:
//Rocket Jump
alias +rocketjump "+jump; +duck; wait; +attack"
alias -rocketjump "-jump; -attack; wait; wait; wait; -duck"
bind "MOUSE5" "+rocketjump"
Perhaps the timing as Aas mentioned is the key and it can be scripted. Here is another that is used for both pipebomb and rockets:
alias "explosjump" "use tf_weapon_pipebomblauncher; use tf_weapon_rocketlauncher; wait 25; +jump; +duck; wait 10; +attack; wait 35; -jump; -duck; wait 15; -attack; wait 50; +attack2; wait 15; +jump; +duck; wait 15; -duck; -attack2; wait 75; -jump"
bind "f" "explosjump"
Came from: http://www.fpsbanana.com/scripting/2498
Not sure what the + and - is yet. (ah the + is triggered by pressing the key and the - when you release the key.)
malkovich
01-14-2008, 03:15 PM
embed for dr. noobcake ...
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ePbfM6qtu5U&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ePbfM6qtu5U&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
Morety
01-14-2008, 03:24 PM
For the record, I never said you sucked Grundy, when you were attacking them and they killed you, I said "Grundy, that sucked!"
I keep trying rocket jumps too. Sometimes I get them, most of the time I try twice and can't try a third time or I'll die. It's all in the timing of the fire and the jump. I'm not sure if a backwards jump with the rocket launcher at a 45degree angle would help.
A good spot for this would be to rocketjump up on the sniper ledge in 2Fort and get revenge on all those snerpers.
malkovich
01-14-2008, 03:26 PM
if i were l33t3r i could probably set up my gaming device thing to do a one button push rocketjump , but alas , im more n00blier than l33ty ...
Grundy
01-14-2008, 03:40 PM
For the record, I never said you sucked Grundy, when you were attacking them and they killed you, I said "Grundy, that sucked!"
Yeah I took a lil liberty with that :)
Aasimon
01-14-2008, 04:06 PM
Ok I watched the rocketjump noob guide vid for about 20 sec.
It looks like its a move forward/backward, crouch jump, and rocket blast.
Engineers often crouch jump to get on top of their dispensers/guns so they 1) can't be sapped and 2) get to neato groovy places.
crounching then instantly jumping will normally net you about another 6inch to a foot in height. So I am thinking thats gotta be the ticket for the extra rocket jump height. I still may be wrong. I wont be able to test this for another 3-4 days.
I can't cover the kind of distance that guy can. I seem to be stuck at a standard fixed height thats just good enough to get me on standard ledges but as Mo said not enought to slaughter the snipers on 2fort.
Morety
01-14-2008, 04:46 PM
I've never crotch jumped... still don't know how to crotch to be honest.
If you pop a boner when you crotch jump I'm sure it'd add an extra 6" to most white guys...
spyder913
01-14-2008, 05:22 PM
Ah. I was doing it simultaneously and just blowing myself up.
vid with rocket jump locations: http://www.gamers-underground.com/forum/team-fortress-underground/27481-rocket-trick-jumps-sneaky-spots.html
I didnt know you could have scripts. this one seems has a jump/duck/wait/fire sequence:
//Rocket Jump
alias +rocketjump "+jump; +duck; wait; +attack"
alias -rocketjump "-jump; -attack; wait; wait; wait; -duck"
bind "MOUSE5" "+rocketjump"
Perhaps the timing as Aas mentioned is the key and it can be scripted. Here is another that is used for both pipebomb and rockets:
alias "explosjump" "use tf_weapon_pipebomblauncher; use tf_weapon_rocketlauncher; wait 25; +jump; +duck; wait 10; +attack; wait 35; -jump; -duck; wait 15; -attack; wait 50; +attack2; wait 15; +jump; +duck; wait 15; -duck; -attack2; wait 75; -jump"
bind "f" "explosjump"
Came from: http://www.fpsbanana.com/scripting/2498
Not sure what the + and - is yet. (ah the + is triggered by pressing the key and the - when you release the key.)
I would recommend not using aliases like this, just because it's cheesy. People used to do stuff like this in CS. As far as the + and - go, they essentially mean "turn on" and "turn off". Letting go of the key executes the - version of the same command. It's also possible (or used to be, back when I was messing with commands in HL/CS) to do ++ for "turn on permanently" which allows you to toggle something on and make something like an autorun key.
Nevermind the cheesy part - it gets you accustomed to mechanics that cannot be used in every situation where a rocketjump / pipe jump would be used. Unlike if you learned to used them manually.
spyder913
01-14-2008, 05:53 PM
Well yeah of course that too. =)
Grundy
01-14-2008, 07:01 PM
Vid of the demoman jumping with stickies. Their site says "you need to duck just a tiny bit before you detonate+jump." <object height="355" width="425">
<embed src="http://www.youtube.com/v/lfK_I9SyYYE&rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></object>
Riddick
01-14-2008, 07:40 PM
All that sounds way to complicated...
Generally my timing consists of moving forward, jump, twitch down to the ground and shoot, look back up to guide myself where I want to go. My rocket shot happens almost immediatly after I hit jump.
I havent see crouching while doing a demo or rocket jump help in the slightest. It does help when you are trying to land on something in mid-air because crouching brings you legs up not your torso down so you get those extra inches. Doing it while starting shouldnt matter however.
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