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Oakwing
11-30-2006, 04:50 PM
For those of you who have issues recieving this distribution...

From out of the frigid wastelands of the north, a great warhost marches upon the northern borders of the Empire. Led by a mighty Champion of Tzeentch, the Great Manipulator and Changer of Ways, this army of savage marauders and potent sorcerers is accompanied by otherworldly creatures both strange and terrifying.

For the Empire, already weakened by the ravages of a deadly plague, the situation is desperate. Without aid, the greatest nation of men will fall before the onrushing army of the Dark Gods, and be transformed forever into a domain of the Ruinous Powers.

<Lots of pictures in here, but I seem to be lacking a clue on how to include them>

In our newest monthly feature, we’ll be giving you an exclusive first look at WAR in action! These videos are not highly polished marketing trailers, but clips that contain raw game footage showcasing many of the cool features of WAR.



This month, we feature the first captured footage of Realm vs. Realm® (RvR) combat from our internal Alpha testing. Watch as the Dwarfs and greenskins go toe-to-toe in some exciting melee action!

Karaz-a-Karak is the largest, oldest and most venerated of all the Dwarf holds. Called "Everpeak" in the language of men, this vast, proud city is the capital of the old empire of Karak Ankor, now little more than a fading memory. Within the walls of Karaz-a-Karak are mighty temples to the gods Grungni, Valaya and Grimnir. Here also is the throne of power where sits the High King Thorgrim Grudgebearer, the ancient dammaz grom, or Book of Grudges, always at his side.

The enduring city of the Dwarfs is a place both of great majesty and masterful craftsmanship, and never has it fallen to an invader. Now, in the Age of Reckoning, the greenskin hordes have set out on a path of conquest intended to bring them to the very gates of Karaz-a-Karak and beyond. If the Dwarfs are to see their great hold preserved, they will need every ounce of courage, strength and resolve that they can muster.

<Lots more pictures>

This month's featured zone is the neutral territory known as Thunder Mountain. Before they can invade the opposing capital city, the Dwarfs or greenskins will have to control this volcanic land.

With its rivers of molten lava, pits filled with choking sulfurous gas and broken landscape of jagged black rock, Thunder Mountain is a fitting backdrop for the conflict that now rages on its slopes. The landscape is harsh, unforgiving and lethal, much like the warriors of the Dwarf and greenskin armies who wage a bloody battle here. The stakes are high – the victor in Thunder Mountain will open the route of invasion to the enemy capital, and perhaps strike the decisive blow that will decide the outcome of the war between the forces of Order and Destruction.

<A Map>

Unlike the greenskins that spawn from mushrooms (no really, they do!), Dwarfs need to come from somewhere. However, don’t sell these ladies short (doh, bad pun), they are just as mighty on the battlefield as their male counterparts.

<Lots of female Dwarf pictures>

<Bunches of other stuff>

Morety
12-03-2006, 01:01 AM
There's a cool video of the pvp in action on the site now too.

Muadi
12-06-2006, 01:33 PM
You know what... I liked the RvR video.... It really did have some amount of closness to the movie trailers they created..

I have seen other movie trailers in the past... the movies looked great. But, when the game came out, it was not even close to what the movie looked like.

I also liked the fact that watching the RvR, everybody took a atleast a few hits till they died... no real over powered, one hit wonders, classes. (atleast in that video anyhow)

Yoggoth
12-06-2006, 03:01 PM
I wasn't impressed by the rvr video.

reading the class descriptions gives me hope it will be am improvement over DAoC:
ramping up power based on performance in battle, ie no frontloading
morale system augmenting traditional health/power/end
I didn't see anything about crowd control yet, hopefully they will understand that CC is the biggest detriment to "fun" in an online game

this is pure speculation on my part

hmmm, just realized that moral might just be a way to combine end and power into a single resource

Oakwing
12-06-2006, 03:39 PM
Yes, I would agree. I'd love to see the elimination of CC spells. Where is the fun is racing to see who can mez the other group first, then pick them off one by one.

Bedpost
12-06-2006, 03:44 PM
CC is stupid. anything longer then a 3 or 4 second stun needs to be removed.

Kegg OBeer
12-08-2006, 07:30 PM
CC is fine if they made it PvE only. In RvR it ruins the fun big time...