Grundy
05-06-2002, 01:44 PM
The story begins on a cold and rainy Hibernian morning.....and ends with linear algebra so watch out!
Weight on my shoulders: I got myself into Lamf very early ahead of the blockades at DL and DC and set myself up close to the inner door by the Gatekeeper for the 3rd door. I volunteered to be on the repair team and a couple peeps brought me wood. It seemed like a buttload of wood cuz i couldnt move...i was cucumbered. Sirsamus told me that by standing by the Gatekeeper we would not get hit by the AE hitting the door and we could still repair. I was excited to repair but bummed cuz I had wanted to PB AE the door myself but now I was to far away and couldnt move.
The horror within: Infiltrators were about....I had placed my lowest level PBAE on my quickbar and started nuking....i found i could do this for over and over without losing any mana. As the siege began the lag started to get bad but i kept nuking...Although the both outer doors were still up eventually I did see "You hit <name> for 10 dmg" messages which means that I really did hit stealthers! My recollection is that throughout the whole seige i never was assassinated by a stealther but I could be wrong.
Kooko, Fran and Ollie: Soon we began to see Albion Pets come thru...bastiges! I didnt know they could come THRU a closed door! But lag was so bad that when a red con Grogan attacked us the entire Door repair team was dead before we knew it! So funny and yet so sad.
I see the light: When I got a rez a funny thing happened...since you spawn inside the rezzer I was no longer in range for door repair. But I was cucumbered so I needed strength buff to move...I got one from Ailia and went back to my place.
And the Walls fell down: The outer door was down and I could see the Rams poking thru the inner door like Groundhog day! The door was being AE by the evil invaders but I was very very safe or was I?.
[ Narrator: I dont know why I didnt think of it then but I want to try this next time....since I was able to target the Siege Ram I should have blasted it! Perhaps even use it as a target for my own ranged AE debuffs. Neuman! ]
Jesus was a carpenter so I fgure..who better to pick as a role model?: So the door started degrading I decided I would try to repair the door. I target the Keep door and type /repair....the system roared back "You dont have enough wood...idiot!". Ohhhh the humanity!!! I knew then that I would need my abacus to figure out how much wood i needed in hiberian wood units using 3 different types of wood in different amounts.
[ after some research I have found that:
1) Relic keep doors spawn at level 8 and may then be upgraded to level 9 and 10. Using the /upgrade tells you what level the door is at. Using /upgrade # where # is the level tells you how much wood in wood units you need to upgrade. It doesnt tell how much in wood units you need to make a repair.
Upgrade level requires wood skill level/50 so level 8 requres skill of 400 and level 10 requires skill 500. So get your wood up!
2) Each repair does 5% heal. Use /repair to do this. This means you need at least 20 heals to fully repair from 0%. A level 8 door requires 27200 wood units for ONE heal.
T = Total units of wood for 1 heal
Uw = wood units for 1 stack of wood for a specifc type w
N = Number of stacks of wood
N = T / Uw
3) Wood units: a 20 count stack of wood for each type must be converted into generic realm wood units as follows:
0020 Rowan
0080 Elm
0160 Oakan
0320 Ironwood
0640 Heartwood
0960 Runewood
1200 Stonewood
1600 Ebonwood
2080 Dyrwood
???? Duskwood
ONE 5% heal on level 8 door:
---------------------------------
Using Ebon: 27200/1600 = 17 stacks * 20/stack = 340 wood
Weight: each stack weighs 5 lbs so 17 * 5 = 85lbs
Cost: 17 * 19.44 = 330.5 g
Total (20) heals on level 8 door:
--------------------------------
For Ebon: 340 * 20 = 6800 wood
Weight: 17 stacks * 5lb * 20 = 1700 lbs
Cost: 17 * 19.44 * 20 = 6p 610g
So apparently I need a TON more wood. lol ]
Death from above: Ok. The inner door was still up so i was not gonna repair anything but maybe I could PBAE the door and kill hundreds if not thousands! So I slowly ambled up to it and BOOM! I exploded in a ball of fire just as i got there. Bummer!
Rezzed by Icewolf away from the door and.......BOOM BOOM BOOM...and then I inexplicably exploded. But How?
[ I learned later that the Albs had Trebs which have an AE effect on impact. Neuman!]
Like Cockroaches: The door was down...they were everywhere...so I released and went to sleep land.
References: some are slightly out of sync with new patch but nicely written:
Upgrading Keep doors (http://home.earthlink.net/~firelox/Keeps.html)
Upgrades (http://www2.whidbey.com/coadey/upgrade.html) and Repairs (http://www2.whidbey.com/coadey/repair.html)
Based on a forum post I made, Celer promised me he would write an excel spreadsheet with all the new calculations this week. DJSwifty Siege Links (http://daoc.djswifty.com/)
Weight on my shoulders: I got myself into Lamf very early ahead of the blockades at DL and DC and set myself up close to the inner door by the Gatekeeper for the 3rd door. I volunteered to be on the repair team and a couple peeps brought me wood. It seemed like a buttload of wood cuz i couldnt move...i was cucumbered. Sirsamus told me that by standing by the Gatekeeper we would not get hit by the AE hitting the door and we could still repair. I was excited to repair but bummed cuz I had wanted to PB AE the door myself but now I was to far away and couldnt move.
The horror within: Infiltrators were about....I had placed my lowest level PBAE on my quickbar and started nuking....i found i could do this for over and over without losing any mana. As the siege began the lag started to get bad but i kept nuking...Although the both outer doors were still up eventually I did see "You hit <name> for 10 dmg" messages which means that I really did hit stealthers! My recollection is that throughout the whole seige i never was assassinated by a stealther but I could be wrong.
Kooko, Fran and Ollie: Soon we began to see Albion Pets come thru...bastiges! I didnt know they could come THRU a closed door! But lag was so bad that when a red con Grogan attacked us the entire Door repair team was dead before we knew it! So funny and yet so sad.
I see the light: When I got a rez a funny thing happened...since you spawn inside the rezzer I was no longer in range for door repair. But I was cucumbered so I needed strength buff to move...I got one from Ailia and went back to my place.
And the Walls fell down: The outer door was down and I could see the Rams poking thru the inner door like Groundhog day! The door was being AE by the evil invaders but I was very very safe or was I?.
[ Narrator: I dont know why I didnt think of it then but I want to try this next time....since I was able to target the Siege Ram I should have blasted it! Perhaps even use it as a target for my own ranged AE debuffs. Neuman! ]
Jesus was a carpenter so I fgure..who better to pick as a role model?: So the door started degrading I decided I would try to repair the door. I target the Keep door and type /repair....the system roared back "You dont have enough wood...idiot!". Ohhhh the humanity!!! I knew then that I would need my abacus to figure out how much wood i needed in hiberian wood units using 3 different types of wood in different amounts.
[ after some research I have found that:
1) Relic keep doors spawn at level 8 and may then be upgraded to level 9 and 10. Using the /upgrade tells you what level the door is at. Using /upgrade # where # is the level tells you how much wood in wood units you need to upgrade. It doesnt tell how much in wood units you need to make a repair.
Upgrade level requires wood skill level/50 so level 8 requres skill of 400 and level 10 requires skill 500. So get your wood up!
2) Each repair does 5% heal. Use /repair to do this. This means you need at least 20 heals to fully repair from 0%. A level 8 door requires 27200 wood units for ONE heal.
T = Total units of wood for 1 heal
Uw = wood units for 1 stack of wood for a specifc type w
N = Number of stacks of wood
N = T / Uw
3) Wood units: a 20 count stack of wood for each type must be converted into generic realm wood units as follows:
0020 Rowan
0080 Elm
0160 Oakan
0320 Ironwood
0640 Heartwood
0960 Runewood
1200 Stonewood
1600 Ebonwood
2080 Dyrwood
???? Duskwood
ONE 5% heal on level 8 door:
---------------------------------
Using Ebon: 27200/1600 = 17 stacks * 20/stack = 340 wood
Weight: each stack weighs 5 lbs so 17 * 5 = 85lbs
Cost: 17 * 19.44 = 330.5 g
Total (20) heals on level 8 door:
--------------------------------
For Ebon: 340 * 20 = 6800 wood
Weight: 17 stacks * 5lb * 20 = 1700 lbs
Cost: 17 * 19.44 * 20 = 6p 610g
So apparently I need a TON more wood. lol ]
Death from above: Ok. The inner door was still up so i was not gonna repair anything but maybe I could PBAE the door and kill hundreds if not thousands! So I slowly ambled up to it and BOOM! I exploded in a ball of fire just as i got there. Bummer!
Rezzed by Icewolf away from the door and.......BOOM BOOM BOOM...and then I inexplicably exploded. But How?
[ I learned later that the Albs had Trebs which have an AE effect on impact. Neuman!]
Like Cockroaches: The door was down...they were everywhere...so I released and went to sleep land.
References: some are slightly out of sync with new patch but nicely written:
Upgrading Keep doors (http://home.earthlink.net/~firelox/Keeps.html)
Upgrades (http://www2.whidbey.com/coadey/upgrade.html) and Repairs (http://www2.whidbey.com/coadey/repair.html)
Based on a forum post I made, Celer promised me he would write an excel spreadsheet with all the new calculations this week. DJSwifty Siege Links (http://daoc.djswifty.com/)